Post news RSS Update 001 - Emanuele Feronato, Creative Commons, and Newsletters

After a short talk with the most famous Emanuele in the world, Emanuele Feronato, he felt obliged to post an early release of TileSense on his along with a demo showing its capabilities on his blog. Also, our team at DD Productions has decided to change the licensing of TileSense from a Commercial license to a Creative Commons license, making TileSense open source and more friendly than ever. Finally, we're releasing our new monthly newsletter for DD Productions.

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AEmanuele Feronatofter a short talk with the most famous Emanuele in the world, Emanuele Feronato, whose tutorial is the core of TileSense, he felt obliged to post an early release of the Flex/Flash tile-based game engine by DD Productions, TileSense, along with a demo showing its capabilities on his blog. Take note that this is an extremely early version of TileSense implemented into the Flex framework, but it can still be used as a light reference of the upcoming release of the 0.1 version of the game engine Creative Commonsdue sooner or later (I've failed to decide on a definite date).
Along with that, our team at DD Productions and myself has decided after a while of thinking to avoid the confusion of getting together a system to make TileSense a commercial product with the limited resources we have as an Indie development team by replacing the terms of our Commercial license to a more friendly Creative Commons Attribution-Share Alike 3.0 license. Besides, we'll promote the movement of open source software and make it easy for our clients to achieve their dreams and lighter on their wallet. This decision will prove to be helpful sooner or later along our road of development for TileSense.
To end this update, I have constructed a good desigTileSense Early Releasen and layout for a good monthly newsletter for DD Productions and all other products affiliated with it. Therefore, you can sign up for this monthly newsletter through this link or you can just send an email to dd-productions@hotmail.com about signing up for the newsletter and we'll get you on the list. Each one of our newsletter will present content rich information from the team and about the going-ons of DD Productions. Plus, every now and then (usually with a new release of the engine or when we find useful techniques that we think you would find handy) we'll add tutorials about using our engine or just using Actionscript 3, Flex, Flash, game design, etc. We think these newsletters will be great ways of keeping you updated and even ourselves on track.
As an ending statement to this update, I believe the progress of DD Productions is going in a good direction and you'll be seeing (and reading) more about us over the next few months.

Sincerely,
The DD Productions Dev Team
TileSense
Comments
SpottedZebra
SpottedZebra

So what exactly is TileSense? it's not clear from this post... Is it just a tile-engine, that is it helps you compose a tile-based game? Or does it do more than that?

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dill1233 Author
dill1233

Right now, the only summary of TileSense is described on it's front page at Moddb.com. Yet, I can sum it up as a program that makes tile-based games with an easy to learn IDE that holds all of the function of the engine (TileSense) to make most of what you want in a flash platformer, but you'll still have the ability to edit the source code of the TileSense to produce a completely unique feature in your game. To check out the features that I'm going to implement into TileSense, just look at its front page. I'll post a more complete definition later (probably after the release of V0.1).

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