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It's been a week or so since release, so I thought I'd thank everyone for their kind words and address some of the questions you've asked.

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Hi folks, I hope you're all enjoying the mod, and that you didn't get stuck for too long trying to slidehop through the beams in the tutorial. Gotta hold the crouch button the whole time.

Thanks for your kind words and comments. The feedback here has all been positive, and I really appreciate it. I worked on the mod for nearly a year, mostly because I wanted it to exist. I wasn't sure if anyone else would be interested, so it's nice to know there are a few of us.

A few of you have posted questions and requests, and I'm sorry I haven't gotten to them sooner. Here's a quick little FAQ:

Can you add Episode 1 and 2?

I think so. I will need to release a new package, based on the ep2 engine, with some extra changes. For example if you load Highway 17 maps in the ep2 engine you get the buggy model with no Tau cannon, and it drives like the ep2 jalopy. Need a fix for that. And I'll have to play test all three campaigns, rework the chapter indexes, etc. I plan to do this next, but I don't know how long it will take.

Can you add Multiplayer?

That would be cool, but no. I cannot. It would be a lot more work than I have done so far.

I recommend Titanfall 2. It has excellent multiplayer, and one of the best campaigns of the last decade, imo.

Can you release your source code?

I probably will eventually, but not right now.

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I'd love to hear more about your experiences with the mod. Did you enjoy the tutorial? What's your best time in the obsta-tunity course? Anyone streaming it on twitch, or uploading to youtube?

Thanks for playing!
-Rob

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