Rebell Infantry:
- Rebel Smugglers (consists of 4 Soldiers, Engineers)
- Rebel Militia ( 5-6 Soldiers, High Moral, can’t be supressed, Starts with normal Blasters, later with Rifles)
- Rebel Gunner Squad ( 4 Soldiers, can be equiped with MG’s or Rocket Launchers)
- Rebel Fireteam (starts with 2 Soldiers, with upgrades later 3-5 Soldiers, equiped with Snipers)
- Rebell Assault Squad (6-8 Soldiers, advanced attack Infantry, strong enough to fight against Stormtroopers)
- Rebel Specforce Squad ( 3 Soldiers, equiped with advanced Rifles, strong enough to blow an entire Imperial Base up, Very expensive)
Rebell Vehicles
- AAC-1 Speeder Tank (with grids)
- Rebell Armored Freerunner
- T2-B repulsor Tankl
- T4-B Heavy Tank
- TX-130 Saber- class fighter tank
- Blaster Cannon
- AT-RT
Commando Trees
1. Alliance Elite Guards
- Light Assault Vehicles
- Air Support
- Stronger Infanty, Abilitys to make stronger Infantry(Rebell Guards)
2. Strike Force Altagak
- Drop Pods
- Light Walkers
- Fast Unit Deployment
3. To be Decided
Why not make number 3. a guerrilla tree? More emphasis of flanking the enemy, sabotage, spies, booby traps and so on.
Well that's an good Idea. It's still WiP so this is an option for the 3rd tree
Very nice, looks very promising
Number three could possibly be Rouge Squadron focusing on Air to ground attacks with support drops for infantry?
we were planning about that lately but its still TBD..
May I ask something? Have guys thought about using energy shields? Maybe engineers could build some shield generator or only with an especific commando tree. Maybe some special infantry specialized against vehicles could deploy a little shield only for their squad. Or it could be researched on the building for that unit. It would be great to have particle and ray shields :)