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Dear Star Wars and Company of Heroes fans,


Facing the common issues of all little modding teams, we've been lurking in the shadow for a bit too long. Advised that we give some insights into our - even minimalistic - progress, here is a little something to break the silence.

First thing first, life signs ! We are not dead, still breathing, and hopefully summer brings a little extra time for us. Members have been struggling between university, finals, thesis and new PCs to re-setup... You get the picture. To brighten it up a little, here are some news.


FIXING THE "SITTING DUCK" AI

AI is rocking again !

It's been a struggle, this being completely new to me, but we've got a working AI. Picture above shows a Hard CPU in high resources start capping all the map within the first few minutes of the game.

As expected, it's only a temporary solution that will most likely break when we get to the point of adding base building and the rest of the gameplay. But for now, it will do the job. This AI behaves normally, but do not expect it to be smart : subtle Doctrine gameplay is not there yet. Human opponents are still be highly advised for the full experience.


DESIGNING A SQUAD - REBEL MILITIAMEN

In the following section I will try to share with you some game-design thoughts. I expect feedback of any kind, including whether this kind of format interests you, and if you would like to see more of these as Dev Diaries.
(Everything displayed is subject to change (esp. upgrades and abilities costs)

So, while planning Alpha 0.1, many things need to be seriously, to even completely reworked. Here I chose to focus on the Rebel Militia Fireteam because it embodies both some new features and ideas that are peculiar to the mod.

So here is the complete redesign of Alpha 0's "Rebel Weapon Team" (originally equipped with a DLT-19 heavy blaster). This 4-soldiers squad now fits a much deeper and more interesting role than a simple MG team, granting the player a more natural alternative to the Rebel Smugglers as an early rifle squad. Rebels have had that issue that there was no clear definite riflemen squads in early game. Smugglers were supposed to fit that role but it didn't feel natural considering their engineering purpose.

CAREFUL PROGRESSION

The new Militia FIreteam thus fills that gap. And it gets nice features to make it good. First and foremost, a brand new, complex ability called Careful Progression.

  • What it does : the squad switches to a slow pace, so careful not to use it anywhere.
  • The effects are various and depend on the active Warfare(s).

Wait, what are Warfares ? A feature peculiar to Rebel gameplay that we have not expanded upon a lot. Basically, they are passive bonuses tied to the Doctrine you choose. Obviously, with only one Doctrine available as of now, it's far from its full potential. But as we keep adding features to the game, it will become an important part of rebel gameplay.

The key point is that as long as you do not choose a Doctrine, all Warfares are active simultaneously. This means extra benefits for waiting. This buys time to choose the perfect Doctrine according to the situation, and increase your element of surprise as a sneaky rebel player.

The link with Militia Teams and Careful Progression : it changes a lot depending on the active Warfares :

  • While all three are active (no Doctrine chosen yet) : the ability combines all benefits and the squad gets bonuses to its LoS, detection radius, firing range, cover, and shooting skills.
  • With Ambush Warfare (Guerilla Tactics Doctrine) : the squad conserves the LoS, detection and firing range bonus, which increase in strength !
  • With Defense Warfare (Defensive Measures Doctrine) : the squad gets even stronger protection and can even camouflage when under cover.
  • With Assault Warfare (Armored Counter Attack Doctrine) : the squad gets stronger bonus to its shooting skills.

Careful Progression when Ambush Warfare is selected
Notice how the description changes to fit the current selected Warfare


What are these bonus to the shooting skills ?

  • When moving, the squad fires a lot faster and with extra punch (although it loses accuracy). Scary at close range !
  • When static and under cover, the squad takes a bit more time to aim but lands extra accurate shots.

As you can see, Careful Progression is a complex modular ability which gives quite an edge to a well-used Militia Fireteam.

WEAPONS

Now that we've got that part covered, what about their weaponry ? Militia Fireteam come with 3 DH-17 light blasters, and 1 A-280 assault blaster. This means they effectively pack more firepower than Smugglers (just 4 DH-17), without having the super-early suppression ability of the original DLT-19 setup.

But what about these two upgrades icons you spotted ? (Yes they are placeholders for now don't worry) Well here's some material to specialize this squad into a specific support team.

  • Two available upgrades : DLT-19 Heavy Blaster, and RPS-6 Missile Launcher.
  • Mutually exclusive : you choose between a suppression squad, or an explosive role.
  • Each heavy weapon comes with a special ability to replace Careful Progression.

DLT-19 firing

The DLT-19 is nothing new in itself. Choosing it turns the squad back into a suppressing MG role. Careful Progression gets replaced by the original Quick Adjustment, a short sprint followed by an extra-powered salvo.

It made perfect sense to conserve this ability for the DLT-19 as it magnifies its rate of fire and allows the squad to move quickly, a big plus for a MG (and very fitting of the rebel archetype).

RPS-6 Missile Launcher upgrade

The RPS-6 on the other hand is a brand new weapon we have only showcased on our Discord (link at the end !) and it packs a punch, either against soldiers in hard cover, or vehicles (yes, some will be coming).

Moreover, it comes with a game changer ability to replace Careful Progression : you can load it with a High Explosive long range missile extremely deadly against large infantry groups, effectively granting the Rebels the much needed frag grenade they were lacking. With the huge benefit of having it as a missile (main downside is its minimum range) !

High Explosive missile on Stormtroopers !

In either case, the Fireteam loses Careful Progression, turning into an assumed support team instead of its more versatile rifle squad role. This is a choice for the player to make !

All these changes are contributing to make the mod stand out as more than just a Star Wars skin for CoH, and bring complex design issues and solutions to the game. I hope you are with us on this policy !


This is it. A shout-out to the Edain Mod team (one of the greatest mod ever made) that inspired me for this game design-related diary. I hope you liked this kind of format, and if it sparks discussion, you are very welcome in the comments or (even better) on Discord !

Thanks for your patience and support, and as always,

May the Force be with you.


Join the Discord for sneakpeaks : Discord.gg !

Star Wars Frontlines : The Galactic Civil War - RELEASE | Alpha 0 Demo Version

Star Wars Frontlines : The Galactic Civil War - RELEASE | Alpha 0 Demo Version

News 12 comments

It's happening ! Download and play the first Star Wars mod ever for Company of Heroes !

End of a Year

End of a Year

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To celebrate 2017, discover exclusive images of the last work in progress features, and know more of what you will get to play.

Star Wars Frontlines : The Galactic Civil War - TRAILER | Mod Of The Year 2017

Star Wars Frontlines : The Galactic Civil War - TRAILER | Mod Of The Year 2017

News 11 comments

Watch the first trailer of StarWars Frontlines and support us for MOTY 2017 !

Star Wars Frontlines : The Galactic Civil War – SITREP, Solid news, Exciting stuff and pics

Star Wars Frontlines : The Galactic Civil War – SITREP, Solid news, Exciting stuff and pics

News 12 comments

This is the first important SITREP about the mod. It sums up what we've done and what we're planning to do. And features a few in game pictures and explanations...

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GalacticCivilWar - Alpha 0 Demo (OFFICIAL)

GalacticCivilWar - Alpha 0 Demo (OFFICIAL)

Demo 19 comments

It's happening ! Download and play the first Star Wars mod for Company of Heroes ! There is a Readme file included in the download that will provide you...

"Cold Waters" 8 Player map  v3

"Cold Waters" 8 Player map v3

Multiplayer Map 14 comments

this is Version 3 of Cold Waters, released 03/06/2016 This map is a 4v4 map for Company of heroes 1, it was originally a 2v2 map made by LaCLown, I have...

Comments  (0 - 10 of 616)
Kubers
Kubers

Looks very cool, but why is this a mod for CoH? Wouldn't DoW2 be a better base? It already has melee combat and Eldar animations like those of a Warlock could probably be easily reused for believable Jedi/Dark Jedi/Sith. You made pretty AT-RT but Imperial Guard Sentinel seems like it wouldn't be that hard to turn into AT-ST and AT-RT and could save a lot of effort. At least it would be easier than anything in game without mechs at all. Plenty of Wh40k psionics fits SW perfectly and stuff like Force Lighting is already there. Hell, I'm pretty sure I saw some attempts at introducing base building into it as well.

Are you afraid that GW would sent C&D? I know that they are butthurt about turning Warhammer games into other settings ever since they started to give license to whoever asks (like with Total Warhammer), but I don't think it extends to DoW2 and DoW1 times. I never heard of them bothering anyone in those modding scenes but DoW 3 Angry Marines had to be put down though.

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Guest
Guest

DOW II modding options are very limited. The game does not really have proper modding tools as far as I am aware. This makes it extremely difficult to get new, properly-made content in-game. Besides that, animation is very rarely a copy-paste effort. They may seem similar, but you need to align everything, and a small difference/oversight can absolutely mess things up.

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.Eol. Creator
.Eol.

Although I'd love to try, it's more like I've never seen actual complex custom models and animations made for DoW2. Every plan or WIP (thinking about a winged swarmlord, and a bloodletter) I've seen never ended up in-game :/
Which brings question about the ease of implementing such complex features in DoW2. At least CoH is fully flexible on that side. Think about it, the IG Sentinel would have saved us one animation set perhaps... and even then it doesn't exactly articulate like the AT-RT so you don't know what adjustments might be required, and you still have to fit the driver, etc... In the end it's very likely you'll animate it from scratch. The presence of the Sentinel just tells you it's possible, but we proved it's possible in CoH as well.

As far as melee and force users are concerned, this is not what we intend to depict with Frontlines. We want the dirty side of the average combat between normal soldiers.

CoH also has a different perception by the public.

And eeh, the best argument is that I didn't start the mod and I'm not alone making it. Maybe in a far and unknown future, it's not excluded that we give DoW2 a try (because I adore that game, modded it quite a lot and would love the improved graphics). :P

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CaptainShack
CaptainShack

Hope we see this mod go back under production. Very cool concept.

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glassnerd
glassnerd

i remember finding this mod two days after it was put on moddb and i can not wait for the next update to the alpha. been following your discord and like what i am seeing. glad you are taking a break so as to not lose interest in making the mod.

ps: i know im a little late with this cause i had to work all of yesterday but may the fourth be with you.

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camel1555868436
camel1555868436

I hope you can do it as soon as possible and we will have the chance to play this masterpiece, thanks again for your efforts

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AcePilot1
AcePilot1

Would you please also consider the Warhammer 40K mod as well? I've never known the old COH engine could capable such flawless SiFi themed effects and models. :O

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.Eol. Creator
.Eol.

Uuh... Play Dawn of War ? :P

Reply Good karma+6 votes
AcePilot1
AcePilot1

DOW1 isn't as detailed as COH, DOW2 doesn't have base building system and the battle is too small. I wanna play COH like Warhammer game that Relic never has created ToT

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Guest
Guest

Try the ultimate apocalypse mod then

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.Eol. Creator
.Eol.

DoW2 is fun and easy to mod, getting a 3-4 buildings base isn't too difficult. You could give it a try, expanding from existing mods to have extra units :P

Reply Good karma+5 votes
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