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Working with both native AIR as well as web SWF is a pain, but I've sorted things out, which means there will be a live tech-demo on the site very soon!

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A lot has happened on the documentation of the combat game mechanics . Other stuff.Code-wise I've been working on getting the code working both as a native AIR app, as well as on websites. As AIR is not included in standard swf files, it has been quite a hazzle. Anyways, this means I should be able to share a playable build here on the site, as soon as I have a couple of levels planned out. The really cool thing is though, that I will be able to load external maps, tilemaps & and other assets from anywhere on the web - including dropbox. That's so sweet.

Also, go have a look at the changelog.

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