Post news RSS Tying up Loose Ends, Testing the Maps

Updates on the technical hurdles overcome and also on QA map testing.

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Having worked out many of our performance issues, compression issues, and code-based problems of the past, these last 2 months have brought many of the loose ends together. Saves are fully working, our first hub is all linked together, and persistent data has been implemented between levels of a hub. It has been exciting times indeed!

We formed a small testing team and began testing this summer. We've ironed out a lot of map bugs; still more to go. As always, new level shots can be found in our random screenshots thread here: Hexenmod.com

As we're wrapping up and polishing our first release we will be looking to communicate with news sites and hosting mirrors so we can have an efficient, widespread, well-planned release. Still no dates yet, but perhaps for next month's news update we'll be in a better position to make such a statement. The time is drawing near.....

Comments
Chezzlor
Chezzlor

I.d. Software should give you some support imo! I mean, come on, the more unique quality mods bring value back to a game, especially when they plan to release a next installment.

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Mars_3K
Mars_3K

I've waited to play EoC since it was first announced, I can wait another month or two. :)

Be sure to let the guys over at rockpapershotgun.com a shout.

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booman
booman

please don't tease us!!!
release, release, release!

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deadite4
deadite4

Don't worry, this time a release is really gonna happen!

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reeboker
reeboker

release date, xmas? :)

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deadite4
deadite4

we are trying,unofficially, for before December. We hope to announce a solid date in a week or two.

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