Introducing the Total Chaos Directors Cut, due April next year. This version adds 2.5 – 3 hours of extra content to Total Chaos, expanding the story-line and adding many new goodies including more enemies, weapons and chapters.
3.5 New Chapters
The upcoming expansion content will add 3 new chapters interlaced into the standard campaign. The chapters include:
- Madness, fight along a coastal district through abandoned police stations and utility holdings to unlock a security gate from a nearby offshore prison. The only twist, is the prison is submerged under the ocean.
- Forgotten, fight through a suburban district on the south side of Fort Oasis in one of the biggest and most open maps ever made for Total Chaos.
- Crossroads, fight through a forest at the foot of Fort Oasis’ central district.
Along with the new chapters, several changes and extensions have been added to the current collection of maps, including added boss battle arenas!
11+ New Weapons
The Directors Cut will also include 11 new weapons, including the Pipe SMG and Revolver pistol. Along with these, there will also be deployables, including bear traps and landmines.
Crafting will come with significant improvements too, including the ability to strengthen weakened weapons and to sharpen most of your melee arsenal to add a damage boost.
The amount of items you will find on Fort Oasis has been drastically increased also, allowing the ability to find different armor sets to improve the odds of your survival.
But with more weapons and armor, comes even more powerful foes…
7+ New Enemies
The enemy roster will have significant increases, including The Rotten (seen above), a monster that rushes in packs.
The current enemy roster will also see improvements, including Brutes having the ability to wield melee weapons!
Expected Release?
Currently I’m aiming for a April 2019 release, although this could change depending on how development goes from here.
Originally I planned to split this content up into 3 separate updates, although ultimately I figured this would cause fatigue in replaying the mod over and over again to experience it.
In saying that, after the release of the Directors Cut, there aren’t any immediate plans to make more expansion content, although we’ll see how it goes.
More info soon, stay tuned!
Retro Release!
Total Chaos Retro Edition is also now available to download! You can grab it right here at ModDB!
Already a "Director´s Cut"?
Did you had some stuff already in the works but didn´t wanted it to have it in?
Is this like Beta Weapons or something?
Incredible! I'm shocked by your development speed, and your game gets better and better all the time. The forest-screenshot gives me the heebie-jeebies and the "Rotten" looks horrifiying. I'm glad you decided to bring all the additional things in one big and final version. I already considered the early alpha years ago to be a masterpiece. What you do here is simply unparalleled. Thank you for your great dedication, Total Chaos has already earned a very special place in my old gamer's heart. It's a game I'll definitively keep in my collection for the years to come. :)
This went from an amazing mod to straight mindblowing, figuratively and literally cannot wait!
blazing amaziiiiiiiiiing
I'm not complaining, but dammit. I wanted to record it. So I guess I'm gonna have to wait a bit more to play Total Chaos DX
"Director's Cut" implies that the previous versions were released by someone else against your wishes. :P
Hey there wadaholic!
Just wanted to drop by to look after the development of the DC to your fantastic game. I'm really looking forward to play it (actually I stopped my playthrough when you announced the DC). As it's mid-April now I just wanted to ask how things are going?
Have a nice day!
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Hey, how's it going? Any estimate on the release?
Sorry for the silence! Will drop by with some more info soon. I had to push back the release a little.
So, not pushing or anything, just curious-any particular plans for news or even release date? Awesome mod, btw, keep up the great work!
In this version we also die at the end of the game, like in the release version 1.0 ?