Playfield.Earth / Urban Management and its individual game modes become very complex simulations based on a variety of data and values.
We would like to give you an overview of how a city is fundamentally structured in PFE / Urban Management and which aspects will make it functional and lively.
Details of the individual levels:
These include aspects such as time, units, forms of energy, psychological factors such as happiness, selfishness, influence, anger, prestige, and factors that define potential resources.
Examples include relief, coordinates, hydrogeography and biogeography.
This level defines the occurrence of environmental aspects, values, infrastructure, dynamic objects and events in a given area.
This level defines weather, seasons, natural forces and atmosphere.
Properties and values
These include, for example, the use of land and buildings, political geography, the definition of social and population aspects, raw material deposits, ownership, economic data, or data on institutions, parties and groups.
Defines the shape and appearance of all types of buildings, traffic routes, energy networks, but also static objects such as trees, fences, waste bins, benches, traffic signs and stops.
Vehicles, ships, trains and people are particularly noteworthy here.
Activities and Events
These are all factors that directly change data and values as well as dynamic objects, e. g.: environmental activities, energy and raw material consumption, social and political developments, legislation, passenger and traffic flows, as well as special events and missions.
We hope that we were able to give you an interesting overview. Use our subreddit for questions and thoughts:Reddit.com.