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We have at this point poured 7 months of development into Episode 3 after the release of 2. Most time has of course been allocated to the progression of the maps and the story, but we would also like to update you about what to expect from the next episode as well as a few quality of life changes. The following features will all be part of the next release.

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New Radio and Receiver assets
When we initially made the radio the player would use to call Miles, we hacked together a few brushes and patches to create something reminiscent of a communication device and a console. While it served its purpose just fine, we felt that an item this important should have higher quality assets. The following two renders and screenshot show the final product.

Comm receiver


Radio


Miles call


Subtitles
If you look closely at the screenshot above you will see that Phobos now has subtitles. These can be turned on and off in the settings menu as well as via a console command. So far we only have english subtitles, but hope to support more languages over time.

If you want to help us translate all dialogue in Doom 3: Phobos, you should message us here or by email (infoteamfuture@gmail.com). We do not at this point know which languages to support, but we imagine something along these lines.

Spanish
German
Italian
French
Russian

FCE Key + reader
In Episode 3 you will visit FCE occupied areas and facilities. For this we have created a custom key-card reader together with key-cards. Expect to use these to get further into the FCE complex.

Card reader


New visual look of the click items
We updated the look and feel of our interaction buttons. These used to consist of floating yellow text. They are now a lot easier to see in the world and the button now has an icon that signifies the nature of its usage. Among others a looking glass for inspection, a wrench for utility or a speech bubble for internal reactions or external communication.

Some buttons will now be disabled instead of hidden; for instance when two different buttons both trigger voiceovers, so we can only trigger one at a time.

Click Items


Voice acting and script
The script for Episode 3 is nearing finalization and soon we will be reaching out to the voice actors. We have already received the very first lines. Exciting times! This being the third episode and ultimately third act of the story, we have some new challenges to work out and it has been a very interesting and giving process. This is where you start to cash in on some of the set up you’ve done - both in terms of the story and the characters, but also in terms of location, puzzles and action set pieces.

Number of levels
We earlier reported that Episode 3 would have 7 new levels. On a factual level, the episode now has 8 levels on a file basis, but we of course use the term ‘level’ somewhat loosely. This brings the tally to 19 which is a fact we can only be truly proud of. Keep in mind that Doom 3 had 27, but those levels were much smaller.

Refinery


Tunnel


Maintenance


Refinery


Core


House


We appreciate all the nice reviews we have received. If you haven’t already, please leave a review and a comment. It means a lot to us.

Thank you and take care!

Comments
Jonex.
Jonex.

Thanks for the update, Episode 3 is looking great! Keep up the legendary work!

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DeXiaZ
DeXiaZ

Niiiice, looking forward for it!

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SweetJuleka
SweetJuleka

Looks amazing! Can't wait for Episode 3! 😸

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snapshot_
snapshot_

👀

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Argoon
Argoon

Thanks for the update, I like all what you guys have shown and wait patiently for episode 3. :)

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darkmarmy2
darkmarmy2

Lovely work!

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Hexzos
Hexzos

Glad to see an update in these times, keep it going.

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Muleke_Trairao
Muleke_Trairao

Omg, I can't wait! This is the best mod ever released for DOOM 3 by far.
Thank you to everyone involved for your hard work and dedication!

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Muleke_Trairao
Muleke_Trairao

I am also interested in helping with translation. I have sent you guys an email! ;)

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stradexengine
stradexengine

Amazing work as always!

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Pyornkrachzark
Pyornkrachzark

I agree with previous comments: best mod released for Doom 3. Great to see work is in progress!

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Guest
Guest

First of all, thank you for this. Secondly, I recently heard about this mod and I want to play it, but as doom 3 is one of my favorite games, I will obsess over finishing 2/3rds of the story and not having a full picture. I have a huge backload and I actually have to have a schedule for the games I play (working quite hard). So, would you be able to share an estimate of the 3rd and last part's release date? Something along the way of Q4 or something like that? I would really appreciate it.

Again, thanks for your work!

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geX Author
geX

Thank you :)

We won't give out a projected release date, since last time we tried that we really missed the mark. So we don't want to disappoint and also put too much stress upon ourselves to reach that. It will also hurt the final product in the end if we try and rush it too much.

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Guest
Guest

Ok, I understand! I will keep an eye on this page then. Looking forward to the full release!

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Guest
Guest

Awesome!

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Guest
Guest

Discovered this the other day, and just finished Episode 1. This is exactly my idea of old-school! I'm super excited to see how the story continues, and the gameplay is already fantastic. I'll enjoy Episode 2 next, and really look forward to the conclusion in Episode 3. Please take all the time you need to make Episode 3 live up to your vision, the wait will definitely be worth it.

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Pyornkrachzark
Pyornkrachzark

All I want for Christmas is Doom 3: Phobos Episode 3 :-)

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Guest
Guest

Looks good. Let's rock n roll.

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