Alright guys, I think it's time to announce something for the SCP: Containment Breach - Nine Tailed Fox Mod: The mod is in development again! The newest build got ported to SCP: Containment Breach 1.3.1 (during that time, new things that will be implemented in the original game will also be implemented in this mod too, so it will be up-to-date with the newest version(s) of SCP: Containment Breach).
However: The mod will still take a lot of time to make, as many features still need to be done and at the current state, the mod doesn't has all it's features being ported to the newest SCP:CB version (as some features, like the SZL (Seperate Zone Loading) feature, will be entirely remade in order to get rid of some performance issues I had with the mod in 0.1.0/0.1.1).
Some of the features that are planned are:
- new SCPs
- new Rooms
- fixing issues regarding the "GateAIntro"
- fixing issues regarding some new/changed mechanics
- adding a bunch of other features (for guns, npcs, etc...)
I will at some point release screenshots/a video about the update progress of the mod. But you have to remember that the development of SCP:CB didn't stopped, so I'm still working on it as well.
I hope I can get the screenshots/the video done a.s.a.p.
Alright guys, I was able to do a video that has 2 new soundtracks for a new SCP I'm going to implement in 0.2.0 (but I'm not saying what SCP it is, it's still a secret).
Awesome! Can't wait :D
when is the game realesed sorry i might have speeled that wrong
It will still take a while.
Altough the development of this mod is going pretty well so far.
when is the game realesed i Can't wait wait
because NTF mod 0.1.1 memory access violation
May still take a while, we will first release another trailer and then soon after the trailer we will open the beta for this version where our testers are going to test the builds of the mod.
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Pls when will this done
Hopefully this year.
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Give me the pre alpha version of the 0.2.0
No, as first of all: We don't have the early 0.2.0 versions, second: We don't want to give the ntf mod to users that we don't know, only team members currently are allowed to have access to it's content at this stage and the testers will gain access as soon as we open the beta for them and third: the old 0.2.0 versions were very unstable and unfinished as well, only the newest builds are a lot more stable and playable.
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Will you add SCPs that aren't in the original game?
This mod is already have own SCPs. And some of them got into the original game
is this game already realesed???,if yes wheres the download???.
I'm having trouble installing this mod. If I try, it always ends up giving me that annoying error message about missing .dll files. Can someone please tell me where I'm going wrong, and if so, can you tell me the steps I need to take to get this thing working? I'm really excited to try this out! Thanks! ;)
Well for v0.1/v0.1.1, you need to install SCP:CB 1.2.2/1.2.3/1.2.4, and then drag these files into the SCP:CB folder. Then afterwards, it is playable, and you are good to go!
what version of SCP:CB do I use??
For 0.1 and 0.1.1 use SCP CB v1.2.4.
For 0.2 you will not need original game
Version 1.1.2 or 1.1.3
Version 1.2.2, 1.2.3, or 1.2.4
Good luck on the project, I seriously can't wait. :D
Thanks :D
Hopefully we are able to get it out soon, so the wait will finally be over.
at what date do you think it would be released?
We currently don't know, if we make huge progress, then probably at the end of 2019, but only if we are lucky (it depends on a lot of factors, like how much time we can dedicate to the mod as we also have other stuff like university in our way).
thoose version..the game says i miss some things.. help me please ;-;
You may be missing a fresh version of SCP:CB 1.2.2, 1.2.3, or 1.2.4.
Once you have downloaded the NTF Mod v0.1/v0.1.1, insert it into a fresh version of SCP:CB.
1.2.2: Indiedb.com
1.2.3: Undertowgames.com (SCROLL DOWN AND YOU WILL EVENTUALLY FIND IT. ONCE YOU HAVE, DOWNLOAD IT)
1.2.4: Indiedb.com
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Why this mod take so long time??? I wait for this of many years!!! You need to hurry now!
The wait's gonna be worth it mate. Trust me, it will.
You wouldn't want a rushed development, would you?
Yeah, we need some more time.
We also have a lot of stuff to do in our lives, like I'm in training for a job to become a software developer and I'm also studying at the same time to get my Bachelor. Vane Brain is also busy with university, so we can't dedicate all of our time to the mod.
But what I can say is that recently we made a lot more progress and we are soon going to release another trailer. Shortly after that we open the beta for our testers so development processes would then increase even more.
hey its been 2 years since you were talking about the 2.0 mod, did it get dropped or is it postponed? alot of ppl are waiting but we would like a clear answer on what the situation is
They are still working on it, and they are still giving out news such as the Dec 2018 showcase.
It's still being worked on, we just have a lot of other stuff in our lives we need to take care of besides the mod as well.
i wanna test
Sorry to say that, but we already have enough testers for the beta testing phase.