Post news RSS The Battle Grounds 1.2 to 1.2.1 Changelog

BG 1.2 to 1.2.1 ChangelogThe biggest change is that The Battle Grounds is now an open source modification. You are free to contribute changes or fixes to the Battle Grounds if you so desire. You are also free to use code from the Battle Grounds or base new modifications off it as long as in doing so

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BG 1.2 to 1.2.1 Changelog

The biggest change is that The Battle Grounds is now an open source modification. You are free to contribute changes or fixes to the Battle Grounds if you so desire. You are also free to use code from the Battle Grounds or base new modifications off it as long as in doing so you become open source yourself. More details can be found inside license.txt in the BG directory.

Added:

  • Added bg_linebattle
  • Added logging for capture points
  • Added logging for team scoring
  • Added logging for damage taken away
  • Added new HUD element – the hintbox
  • Added progressive spawning entity to allow for more dynamic maps
  • Added melee only cvar (option for only melee weapons to work) (community contribution)
  • Added stationary reload cvar (community contribution)
  • Added cvar to turn off voice commands (community contribution)
  • Added cvars to record each team’s score
  • Added messages informing players that they can’t join class due to class limits in place on the server
  • Added display of overall team score in HUD element
  • Added in-game configuration via the command menu
  • Added gamestartup.mp3 for steam compatibility
  • Added steam splash screen
  • Added GPL license notice on map load
  • Added bg_bunkerhill.wad
  • Added status bar ala CS, DOD and TFC
  • Added new powder horn model on all weapon models
  • Added new tower sea pistol model
  • Added new hands on all weapon models
  • Added cvar to use a static crosshair rather than the default dynamic one
  • Added ability for mappers to order their capture points in the HUD
  • Added class statistics being shown after spawning
  • Added sounds for steam menus
  • Added new underwater HUD sprite

Full list can be seen here.

Just to remind you, the release is on Saturday.

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