Post news RSS The adventure continues on Zeros, a world of eternal darkness.

This update includes the 4th world of the story with new creatures, weapons, and power-ups. Previously released worlds have been refined. This is a huge release, not only content was added, but the gameplay was improved by adjusting the overall balance between the exploration, combats, and associated rewards.

Posted by on

We are proud to release another version of our early access game Spheriums on Steam.

screenshot70

screenshot71

New features and enhancements

  • Brand-new world, called Zeros. A world of eternal darkness!
  • Enhanced AI for the Drainer Commander level I & II with different attack phases.
  • Enhanced AI of the Tornado to understand better its fighting behavior.
  • Enhanced EPEX MK-I and EPEX MK-II enemy behavior.
  • New energy ball power-up that fires up to 3 energy balls.
  • New psionic orb power-up that fires up to 3 psionic orbs.
  • Energy power-up now gives 5 seconds of unlimited energy while replenishing the energy player.
  • Shield power-up now gives 5 seconds of invincibility while recharging the shield.
  • Updates and enhancement of Korala, Meolia, and Mazir worlds.
  • Flashlight support to help navigate in dark areas.
  • Firing sounds on turrets.
  • New particles effects and new sounds on plasma drone nest.
  • Energy recharging station time changed from 10 minutes to 5 minutes after usage.
  • Energy balls and antimatter shells no longer have a confusing fading effect if they do not hit a target.
  • Support for mouse invert in the user settings.
  • Reduce the HUD shield-hit display transparency from 100% to 40% when hit to reduce noise while playing.
  • Reduce the attractor capture ball visual effect to 50% less opacity to help see the environment.
  • Antimatter shells can now be recharged at any time.
  • Drainers movement reduce by 40% to enhance the gameplay during the fighting.
  • Play an error sound if an item cannot be dropped.
  • Draining crystals will no longer drain player energy when close to them.
  • More details were added in the journal for several resources.
  • If the player's energy is very low or after running, the player will continue to walk at the normal walking speed.
  • Zogan no longer shoots energy-draining balls.

screenshot73

Bug fixes

  • Drop resources from inventory had a limited area.
  • The number of runes acquired were kept after a new game.
  • Levitation was possible without unlocking the levitation Memorium implant.
  • Some resources that were not supposed to respawn were respawning, creating a wrong resource balance.
  • Add persistence support for the tower on Mazir.
  • Add damage from homing turret when hitting the player.
  • Fix collisions errors on Korala.
  • Phosphoride was not constantly spawning correctly when a Medusa was destroyed.
  • Fix wrong player rotation after using the teleporter.
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.