This next update fixes a few little issues in the map, that are so small you probably didn't notice, but that is not all.
The CSS version of the map differs from the other two, due to the fact I had to do last minute modifications to make the map balanced for the defuse gamemode.
However, the last minute changes I made to the CSS version actually make moving about the map much better, so when I release the bug fixed version, I'm gonna be including those changes in the update for the PVK II and BG2 versions as well.
The doors on the entertainment center were modeled out in brushes, inset wooden doors.. so they aren't a simple box with a grey grid texture anymore.
I'm already preparing for an even bigger update to follow. For those in the PVK II community, you may know of a certain map in the works that has Davinci style flying machines...
Well, If the guy gives me permission to use it, it will be in the next update. And I'll probably be switching the map to Objective Territory for PVK II, of course I would like some feedback about that before I finalize that decision.
I'm gonna be adding more graphics, without adding too much more file size.