I had a weird idea: why not make a "reticle" for the helms??? Yeah, that's what I've done. Sometimes it makes the things a bit hard, and... I guess that's the purpose, isn't it? It's somewhat realistic, too.
Another reason is that I'm going to change the Infravision Helm (which should be called X-ray Helm instead). It'll be called "Beholder's Helm", and it'll include Infravision (you'll see invisible players), x-ray (see people behind walls) and maybe another things, who knows?
I'd like to ask your opinion about the Beholder's Helm. Do you think its charge must be based on a duration (in seconds), hit points (like the Mythril Helm) or both (huh?). I think I'm going to make something similar to the UT's armor (absorving a bit of damage and wasting hit points), so the only way to lose a helm will be taking headshots. Please, if you have anything to say, check this forum thread: "Beholder's Helm".