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Hello all its been a while! Its been a rough couple of months, but Terra's development still continues! Ill will be posting more in the next few days, but to start let me give you a list of the units in Terra Centauri:
LIST OF TERRA UNITS Part 1:
Valkyries
Buildings
LANDER
Default starting building, produces workers. Once landed you are given 5 workers and a Transport and starting resources.
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Generates a large amount of Energy, stores crystals, increases unit production speed, boosts the EP regeneration of nearby units, and produces Batteries/Recharge Drones
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Generates a Tiny amount of Energy, Cheap to produce. Produced from Energy Cores.
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Trains all infantry units, and significantly increases the Population Cap.
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Produces drones and other vehicles, slightly increases the Population Cap, repairs nearby vehicles/drones, and stores ORE.
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Has a significant sight range, Increases sight and attack range of nearby units. Can use EP to boost nearby units Attack Strength.
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Restores HP to all nearby allies.
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Generates a protective bubble that protects nearby units as long as there is enough EP. Can be turned on manually or Automatically when an enemy comes close.
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Cheap one time defense. Explodes when comes in contact with a Devourer. Can be safely destroyed by long range Devourer attacks.
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High rate of fire, with no Energy cost. Can attack both ground and AIr targets. NOT effective vs armored Devourers.
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High damage output, long range, and large blast radius, but with a very low rate of fire. Requires a lot of Energy to operate.
NON BUILD-ABLE STRUCTURES
DEFENSE POINT
Indestructible structure that significantly increases the defense of any infantry unit placed inside. Can fit 5 Infantry. Not produce able by player.
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Similar to Gun Turret, however unit is autonomous so no population cost. Not produce able by player.
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Break open (by attacking) to get free unit upgrades, or a special structure listed below. Not producible by player.
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When EP is Full, the Orbital Uplink reveals the entire map for a few moments. Build Energy Cores nearby to charge EP faster, or use Recharge Drones. Not produce able by player.
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When EP is full, the Silo will launch a powerful warhead at a random Devourer anywhere on the map. Build Energy Cores nearby to charge EP faster, or use Recharge Drones. Not produce able by player.
INFANTRY
WORKER
Builds Structures, Harvest Resources, Repairs Vehicles/Structures, Heals Infantry. Light attack capability.
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Basic melee unit. Short range, average armor but fast attack rate. Good in numbers.
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Basic Ranged unit. Slower attack speed than Lancers, but longer ranged and can attack Air units. Can also deploy mines.
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Armored melee unit. Weaker attack than a lancer but can deploy an energy shield to protect itself and near by units. Shield activates automatically when engaging enemies.
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Light Air Scout. Attacks both ground and air foes with a light mini-gun.
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Heavy sniper unit. Attacks from far distance with a concentrated beam projectile. While powerful, the weapon requires energy to fire, and has a slow fire rate. Vulnerable to close range attack.
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Heavy Siege Unit. Fires a barrage of close range incendiary rockets, causing massive damage, with a large splash radius. Requires a large amount energy to fire. Warning while powerful, they can easily kill their own allies if used carelessly.
VEHICLES/DRONES
TRANSPORT
Stores both Crystals and ORE, buy/sell resources. Ability to be airlifted to any location.
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Armored, and armed with twin mini-guns. Can dish out lots of damage very quickly. Not effective VS armored foes. Its slow walking speed can be offset with they ability to be airlifted to any part of the map.
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Heavily armored, artillery unit. High damage output, long range, and large blast radius, but with a very low rate of fire. Requires a lot of Energy.Warning while powerful, they can easily kill their own allies if used carelessly.
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Armored Flight Unit. fast speed, and high attack vs air and ground units. Requires a lot of energy. Great for hit and run attacks.
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Recon unit. Emits an energy pulse which stuns devourers temporary.
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Self destructs on command releasing a regenerate beam that heals HP and restores EP to nearby units.
That is the End of Part 1, I will be posting Part 2 withing a couple of days!
All looks great!