Post news RSS Take On Animations

We've put together a short devlog on the topic of animations in Take On Helicopters!

Posted by on

We've put together a short devlog on the topic of animations in Take On Helicopters!

We present some of the things we've tried to achieve in this project, and talk a little about the kind of activities involved in our animations pipeline.

Below, you'll find an extract from the full article, along with a selection of new screens!

Take On Animations!

Take On Animations!Throughout our development, we've talked about trying to deliver the ‘experience' of helicopters; of course, that's a great disposable marketing statement, but it's also meant a lot for almost all aspects of our development - including animations. While Take On Helicopters is - at its heart - a game about flying, the more tightly focused nature of our project has enabled us to achieve some satisfying improvements in our character and vehicle animations, as compared to what we've done in the past.

Take On Getting Out! Take On Gauges Take On Fast Ropes!

Seemingly simple activities - getting in and out of a vehicle; getting ‘hands on' with the controls; changing the pitch of a rotor blade - have posed big problems for our projects, most often due to the nature and scale of our games.

The new animations and new supporting systems implemented for Take On have helped to create a sense of ‘physicality' that simply hasn't been apparent in our previous titles.

You can find the rest of this article in full across on the official Bohemia Interactive pages, along with a full selection of brand new screenshots!

formerlyknownasMrCP - - 892 comments

I'm so looking forward to when people port Seattle to Arma3.. that will be awesome lol.

Reply Good karma Bad karma+1 vote
KhalidIbn - - 16 comments

You sir, are a genius!

Reply Good karma Bad karma+2 votes
SinKing - - 3,119 comments

Hmm, I should really test this, because I cannot imagine the helicopters to work any different from Arma's. Which is quite simplistic and not hard to fly at all.

It's nice to hear some features that immerse you more in the cockpit, but I'm still a bit skeptical about gameplay. Maybe I'm just spoiled by all the good Arma games, where you usually either run to the chopper or from it. I even like pilotng sometimes, but the nice thing about Arma is that you can chose to do anything else, too.

Reply Good karma Bad karma+2 votes
Dwarden Author
Dwarden - - 163 comments

the flight model is completely different new one compared to A2/OA ...

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.