TAESC RELEASE GOLD 9.4.0
DOWNLOAD AUTO INSTALL:
DOWNLOAD MANUAL INSTALL:
NOTE: You must have licensed/working copy of Total Annihilation to play TA: Escalation
NEW/RESTORED UNITS
- ARM Nano Repair Arm Upgrade - T1
- CORE Nano Repair Arm Upgrade - T1
- ARM Floating Radar Tower - T1
- CORE Floating Radar Tower - T1
- ARM Sub Pen - Builds T2 underwater units
- CORE Sub Pen - Builds T2 underwater units
- ARM 'Paladin' - T2 Annihilator Hovertank
- CORE 'Berserker' - T2 Doomsday Machine Hovertank
- ARM Exp. Sub Pen - Builds T3 underwater units
- CORE Exp. Sub Pen - Builds T3 underwater units
- ARM 'Catalyst' - T3 Fusion Tanker
- CORE 'Aquifer' - T3 Fusion Tanker
- ARM 'Anvil' - T3 Metal Making Tanker
- CORE 'Replinisher' - T3 Metal Making Tanker
- ARM 'Monsoon' - T3 AA Hover Cruiser
- CORE 'Flail' - T3 AA Hover Cruiser
- ARM 'Hercules' - T3 Heavy VTOL Transport
- CORE 'Dargonfly' - T3 Heavy VTOL Transport
- ARM 'Citadel' - T3 Mobile Shield Generator
- CORE 'Haven' - T3 Mobile Shield Generator
- ARM 'Nomad' - T3 Mobile Factory Extender (teleporter)
- CORE 'Horizon' - T3 Mobile Teleporter Gate
- ARM 'Ark' - T3 Amphibious Transport Sub/Tank
REMOVED UNITS
- ARM 'Manta' - reworking for future use
- CORE 'Eel' - reworking for future use
FEATURES
- Restored OTA style ground fire (GF) missiles to all traditional mobile and static AA units (all GF damage 1/16th AA and 60-66% range)
- Restored effectiveness of T2 Metal Makers to 12, increased Buildtime +50%
- Replaced black color with brown/maple to address difficulties seeing units in game on mini/mega map
Set all Arm and Core non-hover T3 lab costs to 15x Energy, 4x Metal, 2.5x Health, 8x Buildtime vs. respective T2 variants, Increased workertimes 2.67x (360->960)
- Set all Arm and Core hover T3 lab costs to 12x Energy, 3x Metal, 2x Health, 6x Buildtime vs. respective T2 variants, increased LOS (224->352) and workertimes 2.67x (360->960)
- After specific adjustments/exceptions (see below) increased all Arm and Core T3 unit buildtimes by 2.67x matching increased lab workertimes
- Lowered all Arm and Core T2 workertime/assist values (-50%)
- Add visual indicator symbols to all units when shielded, charged, or when requiring additional changers
- Increased T1/T2 Arm and Core Gunship weapon projectile speeds (+25%)
- Improved all Arm and Core hovercraft maximum slope access
- Relocated Arm and Core Jammers, Geothermal, and Repair Pad/Carrier units menu locations for improved consistency
- Slow aiming defenses now orient their turrets toward location of nearest enemy Commander when built
- Galactic Gates no longer teleport 'boss' or very large units - use T3 transports
FIXES
- Fixed Arm and Core Advanced Seaplane HOTKEY menus
- Fixed incorrect spelling on Arm Tornado description
- Fixed potential locking / dual fire bug with Arm Marauder and Core Widow
- Added missing CTRL+O for Core Skynet
- Fixed Arm Tempest firing weapons bug while landed and rare occurring crash bug
- Fixed Core Bastion texturing to match low trajectory weapon fire
- Fixed tertiary lasers jamming on Core Hegamon, improved ROF (0.4->0.25)
- Fixed (increased) incorrect Arm Tempest overall cost (+50%)
- Fixed (decreased) incorrect Core Skynet health allocation (reduced -50%)
- Fixed Arm Orion / Core Viper upgrade descriptions to reflect 3x weapon ROF
- Corrected Arm and Core Tactical Nuke weapon damages
- Fixed Arm T3 lab wreck shading bugs
- Fixed all Arm and Core MUAT loading circle orientation when flying
- Fixed Arm and Core T3 Mobile Flakker crash bug
- Fixed weapon jamming issues with multiple units
- Fixed/Corrected missing build menu icons for multiple Arm and Core units
- Fixed Arm and Core Advanced Scout Vehicles not teleporting
- Fixed missing Arm Warden restore weapon function and no corpse on self destruct
CHANGES
T0
- Added 'Warp' flash when Arm and Core Commander first shown on screen
- Added 30 second d-gun delay when game first started on Arm and Core Commanders
T1
- Increased Arm Jeffy and Core Weasel health (+20% / 5 Hits from MTs) and LOS (512->576)
- Adjusted Arm Stumpy and Core Health (-7%), Energy (+33%), Metal (+5%), and Buildtime (+10%)
- Reduced Arm Samson and Core Slasher health (-25%)
- Removed Arm Freedom Fighter and Core Avenger gunship weapons, replaced with ground fire missile
- Added light gunship EMG/Lasers respectively to Arm Zephyr and Core Cormorant, depthcharge moved to teritary weapon status, Added +25% health
- Lowered Arm and Core Light Laser Tower weapon range (480->450), increased weapon DPS (+11%)
- Increased Arm and Core Heavy Laser tower weapon DPS (+11%)
- Increased Arm and Core Floating Light/Heavy Laser DPS (+4%)
- Increased Light Mine / Crawling Bomb weapon AOE (224->300)
- Reduced Arm and Core mobile radar energy cost to operate (-50%), increased unit speeds (+12.5%)
- Added slight guidance to Arm Rocko/Core Storm weapon guidance
- Added +33% more health to T1 bombers to offset AA changes
- Removed radar function from Arm and Core T1 sonar stations, added floating radar variants (see above)
- Moved Arm and Core Floating Sonar/Radar jamming stations to T2 and adjusted stats accordingly
- Improved health of all Arm and Core Transport Ships and Hovers (+25-33%)
T2
- Increased Core Sumo weapon ROF (+25%), Energy to fire (360->480)
- Increased Arm Recon health (+25%) and Core Blaze health (+20%), reduced LOS (896->768)
- Reduced Arm Bertha/Vulcan Upgrade and Core Intimidator/Buzzsaw Upgrade Eenrgy and Metal costs (-6.6%)
- Lowered guidance on Arm Shooter weapon (-75%) to prevent excessive plane aiming, Increased weapon Energy to fire (225->300)
- Increased Core Can health (7500->7700)
- Increased Core Manticore health (+13%)
- Increased Core Morty weapon damage (+20%), lowered Buildtime (-25%)
- Improved Arm Panther overall health (+3.3%)
- Reduced radar coverage (-50%) on Arm and Core T2 Sonar Stations
- Moved Arm Renegade and Core Nemesis back to T3, adjusted stats accordingly
- Moved Arm Riptide and Core Slipstream back to T3, adjusted stats accordingly
- Reduced Arm Pennetrator health (-5%)
T3
- Reduced Arm Maruader and Core Widow unit health (-25%), speed (-10%)
- Increased Arm Cerberus Health (+8%)
- Modified Arm Vault to function similar to Core Vault with same values
- Increased Arm Champion health (+33%)
- Increased Core Autocrat health (+25%)
- Increased Core Arbitrator weapon Energy requirement (2x) and reload time (30->36 seconds)
- Increased Core Overlord weapon DPS (+12.5%)
- Reduced Arm Aurora Energy amd Metal costs (-10%), increased bomb weapon damage (1440->2160), increased speed (9->10.5), and fixed infinite bomb dropping. NOTE: prior to overall T3 change
- Reduced Core Decimator unit speed (6.4->6)
- Modified Arm Deluge and Core Hammerhead nuclear torpedo to manually fired vlaunch warhead missiles - adjusted damages and cost to fire accordingly
- Adjusted Arm Warden health (+50%)
- Adjusted Core Bastion weapon animation, AOE (+50%), and DPS (+12.5%)
- Improved Arm Expedition and Core Halcyon turnrate (+80%) and overall health (+25%)
- Restore Tri-Burst, Salvo fire for Core Dictator, increased reload time (32->60), reduced shot damage (19.2k->14.4k)
- Improved Armageddon rate of fire (30->25), reduced shot damage (18k->12.8k)
- Lowered Arm and Core Shield healtime to 9.1 values, improved overall health (+15%)
This is exciting. I will give this a shot as soon as I get the chance. You guys are legendary rockstars.