Post news RSS Sven Coop 2.1 Change List

This isn't final and is subject to change etc... *Fixed Friendly Male Assassins/Robo Grunts shooting Friendly Alien Grunts/Gargantuas *Fixed model replacement bug for Male Assassins/Robo Grunts/Leeches *Change 5 second wait for Gonome to 4 seconds (Before throwing spit) *Fixed crash bug with applying

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There are a few more things we are working on, which may or may not make it. Rough estimated release time for the patch is New Year.

  • Fixed Friendly Male Assassins/Robo Grunts shooting Friendly Alien Grunts/Gargantuas
  • Fixed model replacement bug for Male Assassins/Robo Grunts/Leeches
  • Change 5 second wait for Gonome to 4 seconds (Before throwing spit)
  • Fixed crash bug with applying properties to non-monsters in monstermakers
  • Fixed Houndeye pause problem
  • Houndeyes eat their fallen enemies and gain health
  • Medkit uses skill settings
  • SKILL entry for Robo Grunt explode damage
  • Robo Grunts, Human Grunts and Male Assassins do not throw grenades at dead enemies.
  • Added Medkit mirror health
  • Added sv_dropweapons (For disabling weapon dropping by players. Default 1)
  • Map spawned snarks attack grunts again
  • Robo Grunts explode when they experience overkill damage (Before or during their explosion sequence)
  • Model replacement added per weapon_ entity (Don't have to use the squadmaker entity now)
  • Freeze bug with monsters finishing scripted_sequences when not in range of player, fixed.
  • Bullsquid's spit shows Bullsquid as correct owner + monsters now react to bullsquid spit hit
  • Clientside-gib crash bug fixed
  • Monster AI handles enemy deaths more appropriately
  • Fixed framerate related bug with monster TURN RATES. Monsters are not "slow" on [high-end] machines/servers when they turn to face a direction
  • Monsters do not attack dead sentry/turrets if previously in combat with them
  • Friendly monsters attacked by players become friendly again after being healed
  • Osprey bug FIXED - Osprey correctly refills levels with grunts
  • New Monster: Pitdrone
  • Akimbo and Single UZI produces shells when firing
  • Fixed crash bug with deaths
  • Strafing at long distances from a Sniper male assassin may allow you to dodge their aim
  • Distance limit bug with Sniper male assassins fixed
  • Martial Arts assassins have increased speed compared to their normal versions
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