Post news Report RSS Struggle : Antaresian Legacy is now available as the final version

Releasing the final version of Struggle : Antaresian Legacy with some major/minor changes from the previous version.

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The final version of Struggle : Antaresian Legacy is now available, with some major and minor changes. You can check out the changelog from below.

= Changelog =

[ General ]

- Added an obituary for Antaresia's melee attack.
- Reduced the voulme of various sound effects.
- Increased the capacity of grenade from 15 to 18 (30 to 36 with a backpack)
- Fixed a bug that SSG has longer firing delay than intended


[ Monster Changes ]

- Decreased Energy Bolt's speed from 30 to 27

- Reduced Lost Soul's health from 50 to 45

- Reduced Afriest's health from 540 to 500
- Afriest now has longer firing-ready duration from 10 to 14
- Afriest now has longer after-firing duration from 8 to 12

- Reduced Antaresia's health from 700 to 650

- Reduced Antaresia Elite's health from 850 to 800
- Antaresia Elite now has longer firing-ready duration from 8 to 12
- Antaresia Elite now has longer after-firing duration from 8 to 12

- Afriest Statue's firing delay is increased from 18 to 20
- Afriest's movement is changed from to , making it less aggresive than before

- Increased Spider Mastermind's pain chance from 5 to 10

- Reduced Leviathan's health from 12800 to 10000
- Leviathan now has longer firing-ready duration from 4 to 10

- Decreased SpectroLeviathan's speed from 20 to 16

- Reduced Inquisitor's health from 24000 to 22400
- Decreased Inquisitor's speed from 28 to 25
- Increased the pain chance of The Inquisitor from 1 to 4
- Inquisitor's firing rate is reduced from 5 to 3


[ Level Changes ]

- Fixed an issue of the levels with random monster spawners, while you run the wad on ZDaemon with "fast monsters" option
- Fixed an automap issue in MAP05, with no blue keycard door on the screen
- Fixed the texture misalignment around the blue keycard door in MAP05
- Replaced a surprise arch-vile to an antaresia in MAP08
- Now you can get access to the SSG in the beginning of MAP09 during cooperative mode, even if the bars are closed
- Fixed the texture misalignment around the exit in MAP10
- Fixed the bug in MAP11 again, where you can press the button across the fence
- Redesigned the access to the blue keycard door room (with a soulsphere secret) in MAP13
- Added non-secret assault rifle in MAP13
- Adjusted one of lift sections in MAP14, where you can get access to the yellow keycard door
- Fixed the texture misalignment around the secret in MAP14
- Adjusted the durations between each stage in MAP15A
- Adjusted the resupply switch in MAP17
- Fixed an issue of MAP20, where the players can't exit the level during cooperative mode
- Redesigned the secret area in MAP22 to make it much easier to access
- Fixed an issue of MAP25, where the player can easily skip the essential action line
- Reduced lots of arch-viles in MAP29


* FDA or livestream feedback, video playthrough providers
Deadwing, scifista42, gaspe, Dragonfly, x38_ViTa_38, loveless, Veinen, 129thVisplane, kakhome1, Megablast, MrZzul

* Suggestions, bug report providers
Memfis, Doomkid, SuperCupcakeTactics, EffinghamHuffnagel, Fonze, rhinoduck, Poohlyash, Evolution, WH-Wilou84, tmorrow, Terminus, Keyboard_Doomer

* Doomworld Megawad Club participants (July 2018)
Roofi, tmorrow, FrancisT18, NuMetalManiak, Forli, rehelekretep, Magnusblitz, TheOrganGrinder, Catpho, DavitW, Aquila Chrysaetos, Rayziik, Dragonfly, CPCTC, Salt-Man Z

And special thanks to everyone, who played the previous versions, provided feedback comments and opinions, and participated the Doomworld Megawad Club session and ZDaemon Thursday Night Survival #366. Thanks, and have fun. :)

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