Hello, and welcome to Firearms: Source's first news post of August. The first thing I would like to go over with you all are a few weapon polishing. The SR25 was originally donated to us by the World at War development team, but has been recently remade by our own developers. The Stoner Rifle, textured by DrHubbler, serves a unique role in the FA:S world. It's semi-automatic fire allows for efficient mid-range combat, but the weapon itself excels at long distances with its high power Leupold scope. It has a magazine capacity of 10 rounds, and comes in at 18 credits.
Next, we have the M1911, which has been re-textured by DrHubbler to ensure that the weapons you will be firing in FA:S consist of highest quality of work. The M1911 was brought over to Firearms: Source after the merger with Fireteam Incursion and was modeled by SiD. The M1911 is our least expensive weapon, weighing in at a mere 2 credits. This classic firearm has more bang for the buck than you can imagine with its .45 ACP round. Next time you have 2 extra credits and you are about to reach for the grenades, you may need to rethink your decision and grab the M1911 to help you finish the job. Now you all may be wondering, "what are these nut-jobs doing recreating weapons when we don't even have the game yet?" We assure you that all of their previous duties are already completed, so they are merely doing clean up duty. They are also busy going through our materials directory and making sure we are being as efficient as possible with our texture memory. The M1911 was previously using more space than needed, which is why it was a prime candidate for a make over, along with the fact that its texture "needed more cowbell."
Finally, to show you the other areas where development has been taking place, you can go over to Undertone's Developer Journal and check out the latest work he has done on his maps. You can see his updates to PS_Sand, SD_Mine, and his latest TC_Greenstone. There has also been a recent update to the website. We removed the Latest Media box, because we felt it was redundant, since we have a full front page devoted to the latest media. We also removed the Latest Video, because the latest video we had was really outdated and we felt its about time we get to work on a new one. So in the meantime, I have added a Facebook script that allows users who don't have Twitter or Facebook, to see the latest Twitter/Facebook messages that our developers have posted in the feed. On a final note, if you are bored, please drop by our IRC channel at #firearms-source @ irc.gamesurge.net. We will be happy to entertain you!
cant wait for you guys to release this!! :D
The models AND the textures are great! I can't wait to play!!!! :D
I LOVE that SR-25!
BTW whatever happened to the World at War mod? Was there ever a beta or alpha released?
No, the WaW mod fell through.. on "perm hiatus". Forums are still active though.
Great update!
Any plans for a Counter Strike style Gun Game mode? I love Gun Game, and this mod would work really well with it's huge arsenal.
Cool...
You know, with the amount of polish that seems to be already in the game, I have this to ask: when you guys release it, is it going to be called a "beta" still, or is it going to be a full-bull 1.0 version right off the bat? Your updates lean towards the latter.
Oh, and by the way, you should have used "its" instead of "it's" in the first paragraph.
******* Amazing.
Sniper is very nice ! Good work
very nice great mod like the ar10 stoner rifle it shoots a 308 winchester
Awsome
i got a fever and the only cure is more cowbell
Good job !
Awesome. Good to see the real firearms mod being worked on. ;D
this a wonderful job
cant wait for release ^^
this is really stretching a release date like come on, you add this stuff as if you have a final product
i think updates that add guns are better then just having the guns from the start, and if ppl don;t like what u did so far because no one tried it how do u know ur just not shooting ur self in the foot on release date?
WiP Mods are always good, look at the moddbs and contenders ( Project Reality, Empires, Insurgency Ethernal Silence and many more, most of witch aren't at a real version 1.0
anyways it looks good it's just that it makes u look bad to with hold it
sometimes parts of the development of the game take longer than other parts. If we had all our art done but say still a few months of coding left, the artists could do more work if they chose to, and they do.
Implementing a weapon in code is a very short and easy process compared to say making sure the animation system is bugfree.
As for the weapons, we have lots of plans to continually add weapons in future updates. I think there's a misconception that we plan to release RC1 and just stop development when in reality we look at RC1 as a jumpoff point to begin development of new and far more experimental gameplay ideas. Essentially we want the game to be a relatively bugfree initial release that we can build upon.
I have to say I'm looking forward to RC1 just so I can start working on the new features for RC1.1 1.2 2 etc etc :)
These weapons look kick-***. I cannot wait until this mod releases, so I can have the feel for tactical FPS games again.