Post news RSS SteelMod v4.0

Featuring dozens of new blocks, boss types, items, recipes, and more, SteelMod v4 is another huge addition to the 7 Days To Die world and features.

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SteelMod v3 saw the introduction of a lot of new things to 7 Days To Die. With improved crops and farming systems, machines and electronics, aggressive animals and elemental weapons, it added hours upon hours of fresh experiences and entertainment to a large community of people seeking to play the game in a true RPG fashion.


SteelMod v4.0


We took a break to look back on all the things we added over the year and wanted to revitalize everything we had added before, increasing options and essentially doubling all of the features available. SteelMod v4 is possibly the biggest version we have made this year. We wanted to end 2015 with a mod packed with features, and we're sure you will enjoy what we have offered now.

Change log

(please note some of the previous changes made in v3.1 carried over to v4, and are re-listed for easier comparison to newer changes, and clarification.)

General Summary

  • Added 53 new items
  • Added 19 new blocks
  • Added 2 new buffs
  • Added 44 new recipes
  • Added 47 Custom Items to the loot table
  • Added 1 new boss zombie type

Items *NEW*

  • Added all varied meats back into game, such as Raw Venison, Grilled Pork, and so on.
  • Added the following new items:
    • Chicken Soup
    • Raw Chicken
    • Grilled Chicken
    • Boiled Chicken
    • Chicken Nuggets
    • Canned Bear
    • Cobra Fang (Poisonous Hunting Knife)
    • Desolation (Burning Machete)
    • Reds Machete
    • Steel Machete
    • Scrap Tungsten
    • Forged Tungsten
    • Tungsten Pipe
    • AK74-u & all parts
    • Toxic AK47 & all parts
    • Toxic 762mm Bullet
    • The Melon Smasher (Deadly Spiked Bat)
    • Pestilence (Poisonous Barbed Bat)
    • Poppy Seed
    • Coca Seed
    • Coca Laves
    • Baking Soda
    • Cough Medicine
    • Magnet
    • Shock Baton (instant stun bat/does no damage)
    • Rolling Pin (wooden club)
    • Barley
    • Hops
    • Barley Seed
    • Hops Seed

TheMelonSmasherRedsMacheteDesolationak74ucobraFang

Blocks *NEW*

The following blocks can be used by admins to build very strong buildings for things like events, hubs, arenas, and more. They have between 2000 and 10000 health, and use a custom material called "admin", which can only be broken quickly with an Admin Pick axe.

  • Admin Concrete Barrier
  • Admin Concrete Slope
  • Admin Redwood Pillar
  • Admin Stairs Concrete
  • Admin Steel Pillar
  • Admin Wood Ramp
  • Admin Concrete Reinforced Pillar
  • Admin Iron Bars
  • Admin Wood Pillar
  • Admin Spike Trap

AdminconcreteBarrierAdminconcreteReinforcedPillarAdmintrapSpikes01AdminwoodPillarAdminstairsConcrete

Item Increases/Decreases

  • Increased degradation value of Pistol from 175 to 275
  • Decreased 44 Magnum damage from 120 to 55
  • Increased Sawed Off Pump Shotgun damage from 25 to 35
  • Increased Sniper Rifle scope range from 100 to 150
  • Increased Crossbow degradation value from 250 to 300
  • Decreased Crossbow Bolt entity damage from 50 to 30
  • Increased Pump Shotguns range (100>120) and damage (20>30)
  • Increased Hunting Rifle degradation value (150>250), range (200>225), and clip size (1>5)
  • Decreased insulation value of all clothing by 50%
  • Added decreased insulation to the Baseball Cap
  • Decreased overall stamina gain from Goldenrod Tea from 40 to 25
  • Decreased overall stamina gain from Coffee from 100 to 40
  • Decreased Repair Kit amount from 40 to 15
  • Increased degradation value of both the BB Gun and BB Rifle from 200 to 250
  • Decreased Explosive Crossbow Bolt block damage from 10 to 5
  • Increased Bone Shiv damage from 12 to 15

Entities

  • Increased player Melee damage from 5 to 7
  • Decreased zombie damage from 10 to 8, and block damage from 20 to 5
  • Increased Zombie Cop damage from 20 to 25, and decreased block damage from 50 to 25
  • Increased Hornet stinger damage from 15 to 20, and decreased block damage from 15 to 5
  • Increased some zombie day approach speed from 0.2 to 0.33
  • Decreased all basic zombie exp gain from 100xp per zombie to 25xp
  • Decreased Zombie Dog block damage from 18 to 5, block jump range from 2.5 to 2, increased attack delay from 0.7 to 1.0, and decreased attack range from 1.8 to 1.2
  • Decreased exp gain from all animal types from 200 to 15
  • Decreased overall spawn rate of Zombie Dog, Fat Zombie Moe, Zombie Cop, and Feral Zombie

Random World Generation Mixer (RWGMixer) *NEW*

  • Increased cell size of center city hub to 1200
  • Decreased cave count in low density areas
  • Decreased cave count in high density areas
  • Increased spawn chance of larger cities and neighborhoods
  • Increased size of towns, neighborhoods, and cities
  • Increased max count of food stores in cities from 1 to 2
  • Increased max count of government buildings from 2 to 4
  • Increased max count of entertainment builds from 1 to 3
  • Increased max count of gas stations per city from 1 to 2
  • Increased max count of bomb shelters per city from 1 to 2
  • Increased max count of apartments in city from 1 to 2

Weather Survival *NEW*

  • Decreased heat gain per stamina used during melee actions from 0.25 to 0.15
  • Decreased heat gained from direct sunlight from 10 to 5
  • Increased time it takes to be fully soaked from 60 to 120

Progression *NEW*

  • Increased skill max cap to 125
  • Increased max level to 250
  • Increased exp needed per skill level from 250 to 1500
  • Increased exp needed per player level from 2000 to 7500
  • Reworked entire exp progression system to fit with max skill level 125, so leveling is slower and more rewarding
  • Changed Quality Joe perk to require level 15 before acquiring
  • Reduced overall skill exp gain by 50%

Biomes *NEW*

  • Changed Snow biome minimum temperature from -50 to -20
  • Changed Forest biome maximum temperature from -7 to -20
  • Changed Pine Forest biome maximum temperature from -20 to -25
  • Changed Plains biome minimum temperature from 10 to -10
  • Changed Burnt Forest biome minimum temperature from 40 to 20
  • Changed Center City Hub minimum temperature from 10 to -10

Bosses

Feral Zombie

Health: 15000

EXP: 1500

Drops:

  • Forged Copper (scrap into 100 Casino Coins)
  • Elemental Weapon Parts
  • Rare Weapon Parts
  • Extremely rare melee weapons
  • Rare Medicine
  • Rare materials
  • Scrap Tungsten

Zombie Cop

Health: 5000

EXP: 750

Drops:

  • Elemental Weapon Parts
  • Common Weapon Parts
  • Rare Medicine
  • Common Medicine
  • Rare materials
  • Common materials

Zombie Moe (Fat Zombie)

Health: 3000

EXP: 350

Drops:

  • Elemental Weapon Parts
  • Common Weapon Parts
  • Rare Medicine
  • Common Medicine
  • Rare materials
  • Common materials

Feral Spider *NEW*

Health: 1500

EXP: 250

Drops:

  • Elemental Weapon Parts
  • Rare Weapon Parts
  • Rare Medicine
  • Common Medicine
  • Rare materials
  • Common Materials
  • Scrap Tungsten

Classes

Classes have also been reworked significantly, adding more balance to each one by giving all classes the ability to craft a unique weapon specific to their style. Several recipes have also been gated to the classes to add to each ones overall recipe count.

Installation

(Please note this mod is intended for MP servers, and does not have a single player version yet.)

If you are a server owner:

  1. Go to C:/Steamapps/common/7daystodiededicatedserver
  2. Open SteelMod v4 final, and drag the Mods folder into your directory (not the data folder)
  3. Open data>config in the 7 Days To Die directory, and drag all the xmls and XUi folder into the config. Say "Yes" if it asks to replace your files.

If you are playing the mod on a server hosting it:

  1. Go to C:/Steamapps/common/7daystodie
  2. Open SteelMod v4 final, and drag the Mods folder into your directory (not the data folder)
  3. Open data>config in the 7 Days To Die directory, and drag only the xui.xml and XUi folder into the config. Say "Yes" if it asks to replace your files.

SteelMod v4.0


Conclusion

As you can see, a lot of work has gone into this mod, and we couldn't be more happy to share it with the community. Thank you all again for your support, and thank you for a wonderful year. We wouldn't have made it this far without you!

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