Post news RSS Steam Release: 6 Months Later

Greetings to all Nine-Tailed Fox soldiers! It’s been 6 months since SCP: Nine-Tailed Fox released on Steam! While the launch was pretty rough at the beginning, it was really successful! And over those 6 months we’ve worked on bug fixes and improvements for the game, bringing 9 updates.

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Greetings to all Nine-Tailed Fox soldiers!

It’s been 6 months since SCP: Nine-Tailed Fox released on Steam! While the launch was pretty rough at the beginning, it was really successful! And over those 6 months we’ve worked on bug fixes and improvements for the game, bringing 9 updates. However, there are still many things that we have to improve as some mechanics that came from SCP – Containment Breach aren’t compatible with the usage of weapons.

We would like to share some plans for the future of the game. Version 0.3.0 has entered it's full development stage and new features are going to be added and many bugs will be fixed. Here are some things we are working on:

Co-op Mode

The co-op mode is something that we get asked about every day! When we worked on the Steam release, we had no plans for a Co-op mode due to the planned story mode. But after collecting feedback about it, we’ve decided to change our priorities. We’ve started by adding Classic mode into the game, without major story elements, just like how the original modification was (thus the word “classic”). After hearing positive feedback about this mode, we’ve decided to base the Co-op mode on Classic mode, where instead of the AI teammates there will be real players.

Expanding Singleplayer

New tasks, new rooms and new events. We want to fill up all empty zones with more content. We 're also planning on expanding the story.

Weapon Improvements

We’ve been collecting some ideas in regards of weapon improvements, like improving gun models and animations, as well as adding a few more guns into the game. One main thing that many complained about is the poor melee implementation. We want to make melee weapons to be more powerful against enemies.

“Infinite” Waves

This is a side mode for the Waves mode, where the wave amount is not set and instead it keeps on going up, while the horde of enemies increases. There is no end to this, even after defeating the boss!

Waves amount selection

Zombie Aggressiveness

As an addition to improving the Waves mode, we’ve decided to make zombies a bit more dangerous for players. There is now an “aggressive” state for the zombies, which triggers after a while depending on how long you are running around near the zombies. Once it reaches the limit, the zombie start running towards the player. Upon getting really close, they catch the player and start biting him, while the player can’t move away and is only able to shoot.

… and many more things that we would like keep as a secret for now!
Please keep in mind that this is work in progress, and some of the features are the subject of change and also can be moved to future versions.

We would like to say a huge THANK YOU to everyone who was supporting us and is still supporting and following the development of the game.

And don’t forget – Wednesday is pizza day!

-Third Subdivision Studios

Comments
TheW_1423
TheW_1423 - - 6 comments

Ya no será una modificación para scp contaiment breach?

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TheW_1423
TheW_1423 - - 6 comments

T
Ya no, ahora es un juego

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Guest - - 687,512 comments

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