Post news Report RSS STA3 Nemesis - Balance Changes Inbound!

It's time for another progress update for Armada 3 Nemesis, Hi My name is Bane - and im going to run through with you today some of the major balance changes coming along the line with Nemesis so lets get to it!

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Hero and Titan Changes

Heroes and Titans will now feel a little bit tougher when you use them with an increase to both their damage mitigation and armour statlines so you can get a little bit more comfort out of them sticking in the fight, of course if they are focused down they will still go down pretty fast! Keep those Heroes Safe!

Healing Overhaul

No longer can you spam constellations or other healing classes to out tank your opponents phaser fire, in fact all healing has been reduced pretty much across the board by up to 70% meaning your ships will take a lot longer to recover from a fight, there is some exception to this rule though, space docks and healing stations will still heal as before unhindered meaning returning to your repair yards or setting up repair worlds is most definately worth it!

Turret Defences

With ships being a little more fragile due to healing players will need to think carefully about engageing planetary defenses a little more theyve had a health and shield buff, but dont worry to aid you in your task each faction has a dedicated anti turret vessels similar to siege ships for starbases, the humble steamrunner is one such example and light artillery ships are perfect for attacking pesky turret defenses, whats more they have had their damage increased by 50% across the board! They've always had this role in A3 but we found people were less inclined to build them, now you have a reason again!

Outpost Trade

Sorry folks but just building small Outposts to over boost your economy in every gravity well is no longer an option, in fact your going to need to build their bigger cousins if you want the full trade package deal!

Speed Boost!

Weve adjusted the speed of out of combat ships a little more across the board and with the reduction in some gravity well sizes it wont feel like it takes an age to traverse a system! Yay for everyone...wait Borg can go faster too???

BORG CUBES ARE SCARY???

We are changing the Borg for both Players and AI, weve increased the cost of supply by 30% for all Borg Cubes including tactical cubes, they are expensive now, however theyve also got a lot scarier with a big boost in their statline - Cubes really will wreck a lot of ships, so if one turns up in your gravity well, be afraid be very afraid, and you can recreate your own Wolf 359...just like you should be doing, yes we did boost locutus too sorry!

Federation Economy

For too long the federation has been ever powerful with its economy, with fed players funding their friends across the galaxy in proxy wars by credit boosting. So weve nerfed the fed economy, its still the best eco in the game, but you cant quite fund everyone single handedly anymore.

Dominion got Game!

The founders titan will now always call in 2 additional titans without levelling up so you can feel big and mean from the get go! Thats not taking into account the increased statline for dominion capital vessels so they can hang in the fight a lot longer, did we also mention weve insured the dominion now have the fastest speed known to all, weve tinkered with their ships to ensure the Klingons are no longer able to catch up so easily. Now go forth and lightning raid the enemy!

Neutral Changes

Some of you pesky blighters have been abusing our poor tamarian well by using the anti capture ability on multiple planets to prevent capture from the enemy, you clever bunch you, sorry but were going to have to remove that particular capture ship, dont worry though you can still see them as neutrals preventing you from capturing worlds until their death!

Experience for Destroying

Weve started the process of going through all the exp earned for destroying certain vessels, soon you will be rolling in appropriately lavished XP for your crew to get all trained up on.

Finally

Were going to throw this edition out to our supertesters to feedback on MP balance and hopefully we will get a good MP showdown going. Dont forget this is just scratching the surface of Nemesis because we have the whole nemeis encounter itself to be scared and amazed by!

Happy gaming

Bane

Post comment Comments
AdmiralQ
AdmiralQ - - 200 comments

"not thrilled with the healing nerf and the fed cred nerf at all

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Bane(Dev) Author
Bane(Dev) - - 612 comments

Its for balance reasons :) the general nerfs make a lot more sense in terms of gameplay

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TrueNateDogg
TrueNateDogg - - 36 comments

Will these changes be going to Final Frontier as well? My computer can run Final Frontier without a hitch and I'd rather not downgrade to the station fight (if it even is a downgrade)

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Bane(Dev) Author
Bane(Dev) - - 612 comments

Nemesis is Separate from the current FF release.

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Ambarenya
Ambarenya - - 797 comments

TFF will not receive these changes. Nemesis and TFF are parallel projects that are part of the greater Armada III universe. :)

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Jumps244
Jumps244 - - 78 comments

I understand that the planet system might not make it between versions, but shouldn't combat and economy work the same way across both?

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Lord_Trekie
Lord_Trekie - - 79 comments

Maybe my Fed allies are doing it wrong, but typically I find myself being the bankroller when it comes to credits, and I'm usually playing as Cardassians.

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OrionSlaver
OrionSlaver - - 3,766 comments

Hm. Maybe it comes down to individual play style, but stat-wise as a faction the Federation definitely have the biggest economic advantage in the mod.

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TheVidmaster
TheVidmaster - - 622 comments

quite a few of those changes would make sense for the main game in my book too...

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Tallix86
Tallix86 - - 25 comments

I can't wait to try this out. You guys have always done well at creating great balanced content. I might play the Dominion more now with the changes to the dreadnought summon but I can't forgo my Romulan Empire either.

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adamkafei
adamkafei - - 1 comments

I think it's a shame about how the outpost trade and the Fed credit hits are coming simultaneously. I do hope that it is still worth building outposts after this change given that in my experience it isn't too hard to save for starbases instead, it might be nice to drop the credit cost for outposts down to perhaps 2000, maybe even 1500 to offset this, given that trade is the primary use for an outpost when considering the starbase is superior for every other use.

I feel that with the Fed eco nerf it might even become more sensible to hold off for those extra few minutes until you can deploy a full starbase as it becomes even more economical to do so.

Personally I think the survivability of starbases is a bigger issue than eco, watching a max tech starbase solo four hard AI Romulan fleets (each with a dreadnought) in successive engagements over a short period of time is both funny and concerning, far moreso than eco which by endgame even with fed trade outposts all over the place can feel like midgame.

Finally, when can we expect these changes to become available?

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IsolimTso
IsolimTso - - 18 comments

When Nemesis is released, more than likely.

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Bane(Dev) Author
Bane(Dev) - - 612 comments

its likely that the bigger brothers are going to be going up in price slightly rather than outposts heading down :)

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Guest
Guest - - 689,360 comments

When will these changes be made available?

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OrionSlaver
OrionSlaver - - 3,766 comments

With the release of Nemesis - no release date yet but in the not too distant future.

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Arling
Arling - - 61 comments

As usual:
G R E A T work People :-D
I'm looking forward to try what You have mentioned / promised here out for my self :-D

As usual:
Video(es) please -> "Dev-Diaries" please !!!

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ThotWen
ThotWen - - 75 comments

Will you also be fixing the game juddering that starts happening 5 minutes into the gameplay of all the maps...

It's only been a problem since the release of A Call To Arms...

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