Hello, here are another newsletter.
Lately we have informed you about updates which we‘ve implemented in the duel and about alternative weather changing from a minute to a minute. Obviously, even in these two important parts of the game we haven‘t stopped to continue at work but we have other aspects of the game which undergo development. One of them is the behavior of the globe map and an assault combat. As for the globe we will bring additional information in the next newsletter. We have managed to place players into the world of "Waterworld" and we have already completed the first local battles. We are planning many „cool features“ such as chases between players. We are not still quiet sure whether they will be included to beta which is slowly but surely approaching. As for the assault combat, we have proceeded and its finalisation is coming soon.
In a combat assault, the vessel will not fight against other vessels but the player will produce his offensive unit as in the classic strategy. There will be various kinds of units with different functions. The player will have to consider that some attacks take place in water, some in the air and some under water. The vessel will face various forms of attacks and defend itself. A main role in the attacks of units belongs to the wind that will physically affect the route of all units. Combat interaction will change according to weather and the shape of the vessel. The player has to figure out different assault and defense strategies. We‘ve tried to develop a wide range of units and their "AI". Each of them will perform its role.
Shark Rider !
Sharks, in our case "Sharks riders", will be able to dive into the water and attack the vessel from its center. They will not be affected by the wind but sometimes it is difficult to manage them.
Windsurfers will carry bombs which may cause severe damage to the enemies. Although they are willing to sacrifice lives for their role, the wind takes them out of their route.
This will be guaranteed one of favourite units. Its principle is simple but if you are not prepared to the deep-water attack you have to count with heavy losses. Torpedoes can generate terrible damages on both sides.
Project SplashBlades continues...
We always try to offer you fresh news on our development and progress.
We are a small group of creators and therefore, the implementation of new features into such a major project is sometimes difficult. However, we are open beta on our website and players can sign up for testing right now. All players who sign up into the open beta will benefit bonuses in the game as our gratitude to development. We’re open to criticism as well as to praise. Well next week you can expect introduction of the globe and its functioning. Waterworld has its own rules but players can create their own once and we will support them.