Post news RSS Some updates about Thw Whisper's status

Ok, I never added any news so I think its time to update you on the current situation. Some of you asked me when this will be completed, others asked the % of completion, and now I'm here to answer to some of your qustions.

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Ok, I never added any news so I think its time to update you on the current situation. Some of you asked me when this will be completed, others asked the % of completion, and now I'm here to answer to some of your qustions.

1 - So whn will this be completed?
No less than 2 years for sure. So be patient and wait.

2 - I know you're sitting there doing nothing!! % of completion! NAO!!
Well I can realistically assume that I made 35% of the whole stuff. But I also had to wait for some cool guys such as Foxtrop and Mr Nameless to help me out with stuff like programming and modelling, and I'm still waiting for some features to be finished. So, while I wait, I'm spending time fixing mapping issues and adding rooms \ interiors, new models, new enemies and sounds.

3 - So is this a zombie mod?
No. Not even a bit.

4 - Whats the gameplay about? Images are booring!!
Its still in test. Basically it'll be like the famous Resident Evil 3.5 Beta gameplay involving the Hookman.
Except that I'll add inventory and some puzzles, and of course new, unexpected enemies.
I want to keep the fixed camera angle of old games, adding the over-the-shoulder view when aiming.

5 - Horror and quicksave? Yay!
Nope. You'll be forced to save in specific locations, using Clocks, similar to Haunting Ground.
Only alpha builds of the game have quicksave enabled for testing purposes.
To make things less frustrating though, you wont require Ink Ribbons or stuff like that to save. You can save as many times as you want.

6 - Shadows are not casted correctly, lighting is ugly, paranoia's bump mapping doesnt cast on all surfaces...
I know, these are HL limitations. But will be overcomed soon.
Mr Nameless is working with me on The Whispering Renderers, an exclusive renderer type specifically made for The Whisper that will add awesome features such as dynamic VSM (Variance Shadowmapping), per-pixel lighting, rim lighting, real time rendering for lights and bump mapping (no hlrad needed anymore) and many, many more!!
All this of course will require time and effort. So, again, be patient, because it'll take more than likely 3 months to build this thing and test it.

As always, if you're interested in adding your contribution, just let me know.

Thanks for reading.

Comments
Midnight_Aurias
Midnight_Aurias - - 248 comments

7 - wil it be crime detective game?

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xxx.xxx.xxx
xxx.xxx.xxx - - 1,090 comments

making games is hell, i get it :)

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RavenITA Author
RavenITA - - 233 comments

Why? Its the opposite. Its fun as long as you have motivation

Reply Good karma+2 votes
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