All welcome! I want to tell here about what I have done to date and what I plan to do later. When I started this project,
I wanted to make a total conversion of Painkiller using the GZDoom engine.
The game now has two playable characters - Daniel and Belial.
Daniel is the protagonist of the original painkiller (2004), he is almost completely ready with all his weapons,
but he needs some improvements. Belial is about 30% complete. I also plan to add Eve.
So, about the weapons. Want to see how it looks?
Below are screenshots of all Daniel's weapons that are ready at the moment.
This double-barreled shotgun is capable of freezing. So, if a huge guy came out against you,
just freeze him and shoot him with a shotgun. Stakegun This is my favorite weapon! Stakegun fires hefty stakes that pin enemies to the walls. In addition to stakes,
Why choose between a rocket launcher and a machine gun when you can choose this weapon,
which contains two guns at once
Shurikens and electricity in one weapon, imagine. By the way,
this weapon has a combo attack (altfire + fire). I advise you to try it yourself.
This rifle fires in a burst of 8 rounds. Yes, it may have a lower rate of fire than a machine gun, but its caliber is many times higher. It also releases napalm with an alternate attack. So, fry your opponents.
Almost the same as stakegun, but now there are 5 stakes and 10 grenades
A fiery shotgun that can shoot a rail as an alternative attack
The weapon I also ported from the Painkiller HD DLC. Shoots destructive cores, and can also
Daniel's weapons were shown above. Weapons for Belial are currently in development. In addition to weapons, I port monsters from painkiller and killing floor 2:
I want to note that several weapons will be shared (all playable characters will be able to use it)
I am also developing my own mappack, but this will be after the entire game content is ready.