Post news Report RSS Small update | Italian Wars - Ultimate

Work has been on hold for several months! Here a brief update on our current progress!

Posted by on

Dear TIW-Fans,

during the last few weeks I was quite busy fixing several pending issues and tasks with TIW-Ultimate. Simply because that stuff cannot be shown in any kind of preview with fancy pictures and vivid descriptions, there was no new post in the preview section.

Nevertheless, I was able to make good progress towards a release of TIW-Ultimate. To give you guys a hint of what I have done so far, please find a list of the latest changelog of the working version below:

- added mercenary recruitment pools
- changed Hafsid Caliphate -> Hafsid Sultanate
- added new event pictures for Peasant's Horde events
- fixed additional Faction Leader Titles Trigger Ancs
- added heir apparent effect descriptions for Ancs
- added event texts for minor factions for Angevin Claim event
- added reinforcement army for Siena against French invasion armies
- changed fort location from Grosseto to Siena
- added welcome events for Savoy, Montferrat, Bologna, Urbino
- added university building to city of Bologna
- added Plague events
- adjusted cem_trigger to 5%
- added missing titles (Kelibia, Biserta, Policastro)
- adjusted several names (von -> of)
- changed rebel type in Africa from Turk to Egypt
- added ivory resources in Al Kaf and Qusantina
- added Montferrat, Bologna, Urbino to 'Log-Hilfe' script
- removed middle_eastern culture from 'building academic'
- adjusted 'Heir Titles Trigger'
- edited character's range on the strat map (increased value by 65 points)
- added new ancs: trumpeter
- adjusted recruitment time for artillery units
- adjusted/added new names for Kingdom of Naples
- fixed typos and adjusted event texts to the newly added minor factions
- adjusted heir title script
- added new events (CAMBRAI_FERRARA, CAMBRAI_MANTUA, V_P_ALLIANZ_FERRARA)
- altered 'A New Menace' event for Naples to set up a rebellion in Genoa against the French
- added respective pics for the above mentioned events

As you can see, I have finished the task of reviewing the event texts, as well. That means, next stop will be the Condotta-Script for the minor factions and of course there will be a preview about it. So stay tuned!

Your,
Ned

Post comment Comments
Capitano_del_popolo
Capitano_del_popolo - - 14 comments

Pay attention to Swabian League armies - they tend to multiply enormously at the middle-late stage of the game, I believe this is due to the script that gives them armies to fulfill a certain task. But their armies just stockpile on the map making it impossible to defeat the League and the League itself does not handle the armies well.

Reply Good karma Bad karma+1 vote
matthewhotston
matthewhotston - - 1 comments

I was playing the battle beta today and I thought that things like mercenaries such as landsknechts should have the colourful dress that they were famed for, furthermore I tough it would be cool to give troops recruited from certain areas the colours of that city particularly with the swiss. Also I would be really cool if in the next version, the AI could employ proper pike and shot tactics and won't retreat to a rediculose steep mountain which just doesn't look right or feel right. Keep up the good work!

Reply Good karma Bad karma+1 vote
Francisco_
Francisco_ - - 1 comments

There's an important detail to adjust related to Firenze campaign: the French army that spawns after the first historical event has some crazy stats in their units. Swiss pikemen with 16 attack or lyonesse pykemen with over 10... I found myself loosing all my 4 florentine pike militia against 1 lyonesse pikemen because of this. So by oposing the french the florentine campaign becomes completely unplayable, which is a shame giving the amount of lovely details that you put into this faction.

Thanks your attention and for the amazing work.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: