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Twelve weeks ago development started on what I now call Simplistic Evil. It began one night when three semi-finished maps laid before me and no other title sufficed. I tried, after realizing the nature of this project, to keep a similar style as HOM but without all the bull...

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On a stormy night twelve weeks ago development started on what I now call Simplistic Evil It began when three semi-finished maps laid before me and no other title sufficed. I tried, after realizing the nature of this project, to keep a similar style as HOM but without all the bull... I began the project as an exercise to improve my talent and escape the grapple of my usual design mistakes, which as it were, I'm very happy with the result. These maps are more fluid, less linear and better than anything I've done in the past. I need you people, my fellow marines, to give me good feedback and criticizems before I make this an official polished release. I'll upload this project and make changes accordingly.

The first Hell on Mars was riddled with bugs, and I've no idea what caused them--random crashes, errors and other annoyances. So I dodged that bullet this time and paid close attention to what I added so it could be played without any hassle on any ZD00M-based port.

Stay tuned for Simplistic Evil, Marines...

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