Post news RSS Rule 12 Progress Report

Just in case anyone was wondering... ;) After moving it about a bit on my various computers and hard-drives, I've given it a permanent portable home. And so, with a new, far more accessible home (I wasn't putting in much time but it had been on my second comp, which is now a server), I'm diving back in. In addition, I'll be making use of the newest advances in MGE's development (a few of which I've made ;)) to improve the visual quality. The Stable Alpha of R12 will be released ASAP.

Posted by on

Unfortunately for a time, I let the project slow down. I shouldn't have, and so, I'm not any more! :D

After shifting the project to my external hard-drive (giving me access from my better computer), I'll have far more time to work without booting up the old system this was on (which is now a Ubuntu server).

Plus, with new MGE features, I'll be customizing shaders for R12 even more. There will be tweaked versions of Smart DoF and trueBloom, as well as full atmospheric scripting. When I finish the code, I'll be adding true normal maps (and possibly parallax or height maps) to some of the important models.

Also, plans for the scope of the Base and main quest have both been pinned down and set in stone.

There will be a Base build, containing all resources and a number of quests, including the main quest. It will have the completed cities of Blue River Settlement, Oxide Oasis, and Copper Roads. The main quest will resolve around these cities and their dynamics.
A couple of other places will be added around, with more to come.

After the Base is completed, using the plugin-forgiveness of the Morrowind Code Patch, more cities and scripts will be released as a DLC/expansion system. Not only will this method allow a stable version to be released to players sooner, it will also allow more changes to the game-world, and faster work.

All in all, while R12 had dropped off, it's back in full swing now. I'll have screens up to prove it within the week, given no explosions or nuclear detonations around here. ;)

And in response to one comment:

keveen wrote: oh ok kewl do you have a projected tim as to when its finished?


Not at the moment. Using the old give yourself 3 times the estimate, I'd say in about 6 months. Hopefully far less.

Comments
chris_sloany
chris_sloany

sweet! nice to kno its not dead!

Reply Good karma Bad karma+1 vote
Urch
Urch

giggidy

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Browse
News
New
Post news
Share
Related Games
Elder Scrolls III: Morrowind
Elder Scrolls III: Morrowind First Person Shooter
Related Groups
Black Sun Studios
Black Sun Studios Developer & Publisher