Post news RSS Roma Acta est Fabula progress update

Greetings everyone, just want, you people, to inform you, about current progress of Roma Acta est Fabula. The last 2 big projects of the mod are nearing completion, so my expectation that version 1.0 will be released in 2 - 6 weeks.

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As some of you might already know, that the deadline of Roma Acta est Fabula version 1.0 was within 2 weeks, though testing takes a bit longer than suspected. So deadline is delayed to 2- 6 weeks.

The last 2 projects:
first one, improved siege battle performance is getting in the right direction. Just needs some more polishing, with only a few parameters to tinker with, it is walking a fine line between a passive AI, an aggressive AI and a disoriented AI. And some irregular behaviour stuff is just hard-coded (cannot be altered).

second one, well that's surprise, so no spoiler here...

Well having said this, I have a favour to ask the community, if you find some error, typos just post them so I can correct them. This mod is as far as I tested bug free on my system, though different settings in configuration can cause trouble, because this mod uses many of the original files. Medieval Total War II kingdoms sometimes finds reason to overwrite files.


Thanks for all your work.

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