Post news Report RSS Rise of the Reds Update #56: Static on all Channels

First post-1.7 update! Today's update is light on lore and heavy on news, specifically news on the upcoming patch: version 1.72! We'll be discussing upcoming balance overhaul to better the gameplay experience, and specifically improve the Chinese faction. Come inside and have a gander.

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Hello, ROTR fans!

After the release of 1.7, you all had some time to take a nice, big bite out of the new content. We want to use this opportunity to relay our thanks to all of you who spotted and reported any glaring issues such as the comically infamous 'ECA Cargo Plane' bug. This one, as well as a few other technical glitches will be addressed in a patch dubbed version 1.72 which we're going to release in the next few weeks. On top of the bug-fixes, this patch will also include a few gameplay extras which we'll present to you in a short series of updates before we shift our focus to the ECA.

The GPS Scrambler Station is, as the name suggests, a larger stationary version of the Scrambler-equipped Observation Van. What makes it noteworthy is that the signal-distortion equipment housed in these facilities is a lot more powerful than the rudimentary electronics that can be fitted into the cramped Vans - So powerful in fact that it needs to be connected to its own power source which comes in the form of a crude built-in wind turbine whose entire output goes into the nearby Scrambler. As a result, the stealth radius provided to vehicles and structures by these Stations is a lot larger than that of the Van. However, after the betrayal of Prince Kassad, GPS Scramblers have become a rare commodity, which means that cell leaders now require a rank 5 clearance in order to deploy them.

Next, here is a little rundown of the most tangible changes that the patch is going to implement. These include the new structure-clearing and overall more effective Tesla Tank, a careful nerf for the BM-21 Grad which was deemed a bit too powerful, a buffed-up ECM Jammer Tower upgrade and some cost/production time changes to most Chinese units in order to make them more a bit more geared towards the intended spam tactics. We're also adding a bunch of completely new contents for all current factions that will be revealed in the next series of updates. Please take a look:

code:
-------New units, structures and additions-------

-Added Super Secret American stuff

-Added Super Secret Russian stuff

-Added Super Secret Chinese stuff

-Added Super Secret GLA stuff

-Added GLA GPS Scrambler Station


-------Tweaks and adjustments-------

-Tesla Tanks now have 20% more weapon range

-Tesla Tanks can now fire on units while moving

-Tesla Tanks can now clear garrisons

-BM-21 Grad damage reduced by 5%

-BM-21 Grad Rockets now travel 20% slower than they did before

-Scorpion Rockets now use a different detonation effect

-Tank shell detonations now have a unique detonation effect when their parent vehicle is heroic

-Speaker Towers upgraded with ECM Jammers now have a 25% increased chance of jamming enemy missiles

-Speaker Towers ECM upgrade cost reduced by $500 (total of $1000 now)

-Speaker Towers ECM upgrade production time reduced by 30 seconds (total of 30 seconds now)

-Tank Hunter costs decreased by $20 (total of $280)

-Troop Crawler cost reduced by $100 (total of $700)

-Gattling Tank cost reduced by $150 (total of $650)

-Gattling Tank production time reduced by 2 seconds (total of 8 seconds)

-Dragon Tank cost reduced by $100 (total of $600)

-Dragon Tank production time reduced by 2 seconds (total of 8 seconds)

-Dragon Tanks now benefit from horde bonus

-Inferno Cannons now benefit from horde bonus

-Twin-Fang cost reduced by $100 (total of $1500)

-Twin-Fang production time reduced by 2 seconds (total of 16 seconds)

-Burton Timed and Remote charges now have 45% shorter setup time


-------Bug Fixes-------

-Diverted supply drop ECA planes now properly drop supplies

-Speaker Tower ECM upgrade now has a proper hotkey

-Breeder Reactors no longer have a hotkey conflict with regular Nuclear Plants

-Sentinel Warden Missile Pods no longer have a hotkey conflict with "select all air units"


Finally, since the GLA release update contained a very sizable lore portion, this one will be a bit lighter on the story-side to compensate. However, we will still conclude this update with a feature on everyone's favorite sociopath warlord:

(click to enlarge)

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Post comment Comments
Atsumachi
Atsumachi - - 4 comments

"Stop Sulaymaan"

I see what you did there. I can't wait for this update though!

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TehBoss88
TehBoss88 - - 361 comments

Just played this mod for the first time in almost a year, and I love the GLA. I got my *** handed to me, but I love the new features. Gr8 jobe

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Hieronymus_97
Hieronymus_97 - - 394 comments

Yeah he's my favorite

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toxictouch
toxictouch - - 286 comments

awh yeah, more stuff! :D

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B.O.M
B.O.M - - 101 comments

*drools and doings* soo...kick...asss

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Mernom
Mernom - - 718 comments

is rotr comes after shockwave by the storyline?

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TehBoss88
TehBoss88 - - 361 comments

Hey I have an annoying issue when playing as the Russians, I played as GLA too but didnt notice it. There is this faded box (no other way to describe it) at the top of my screen that blocks my top view.

Img853.imageshack.us

It was alot worse when I was playing earlier at a higher resolution in fullscreen.

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Evan
Evan - - 233 comments

You must certainly a mod loaded overtop ROTR, it looks like you might have Moddb.com installed. We do not have anything like that in any of our files.

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TehBoss88
TehBoss88 - - 361 comments

Thank you for mentioning a mod installed over ROTR, I recently added the bloom maps. I will remove them and see if it goes away. Thank you!

Edit: It went away! Thank you very much!

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SveaRikeSoldier
SveaRikeSoldier - - 1,625 comments

Constructing your structures in close proximity to each other makes it easier for the enemy to blow them up in a single superweapon strike. It is better to spread them out and avoid multiple losses of important structures, such as the Power Plants, they should be as far away from each other as possible.

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rex44x
rex44x - - 210 comments

hope the padalin and crusader are remodeled, though the designs are ok, they aren't "modern battle tank" enough for my taste.

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SveaRikeSoldier
SveaRikeSoldier - - 1,625 comments

The Crusader is a uniquely-shaped vehicle that has a hovering capability, aint that modern enough for you, hell it is even the future!

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rex44x
rex44x - - 210 comments

true, its futuristic, but the standard modern tank designs are more appealing, at least too me.

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General516
General516 - - 30 comments

Im having a problem playing the mod lan with my friend with it keeps crashing after only a couple of minutes of gameplay on standard zero hour so i decided to try it on first decade zero hour to see if it will work but now it wont even run little depressed right now this is one of my favorite mods... help please?

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AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

really cant wait to get to play as europe :D

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someguywhopwns
someguywhopwns - - 106 comments

"-Speaker Towers ECM upgrade production time reduced by 30 seconds (total of 30 seconds now)"
Lol what

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apmdward07
apmdward07 - - 57 comments

1min - 30sec = 30sec LOL

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smacky!
smacky! - - 58 comments

It's a pretty mod, but as a Mac player, something isn't working quite right in the crossover for me- the AI is not working right, in that the attack is super mild on Hard. Doesn't build. China, too- haven't tried USA or Russia yet. Even reinstalled from vanilla, updated etc just to be sure. Dang jealous of PC players in Skirmish. Navy is awesome though!!

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x.tung17
x.tung17 - - 20 comments

oh my god, i can't wait!:)

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Beckett
Beckett - - 470 comments

Rank: Most Wanted #1
like razor in nfs:mw??:D

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^Namaekeks
^Namaekeks - - 166 comments

Nice...many "Stuff" will be added >.<
I hope you add an custom Terrorist skin so we german players dont have these frickin Rollin' Barrels as we had (partly) in Shokwave

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Dracula90
Dracula90 - - 200 comments

when is the patch out ? this is a great mod, the wait of Generals 2 is easy when i play this mod :3

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ComeradeStalin
ComeradeStalin - - 2,619 comments

Any intentions to increase a little TOS's range? It's hyper short range makes it almost useless against buildings. In TOS vs building combat, if there are some garrisoned RPG troopers, TOS almost always dies.

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