Post news Report RSS Rise of the Reds Patch 1.86 Released

It's been a good half year since we released version 1.85 and now we are proud to present you the 1.86 update to that.

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It's been a good half year since we released version 1.85 and now we are proud to present you the 1.86 update to that.
During this period of development we had a very large public testing event that was a huge success in terms of bug fixing, balance tweaks and more.
I'd like to personally thank all members of our humble community for participating in this and making this new update bigger and better.

Key features of our new update are:

-400+ changes, additions and gameplay tweaks for all 5 playable factions
-6 New community map Skirmish/Multiplayer maps (special thanks to XAttus and Mr.Skittles)
-Complete overhaul of most GLA buildings to make them more visually distinct
-A more stable SWR.Net version which is also compatible with Windows 10



Also our streaming host Hecthor Doomhammer will be celebrating the release with an extra long special release stream!


The stream will start at the exact moment of this post, so feel free to join in on the stream or participate in the games being played live.




Also while you wait for the download to finish you can read the changelog here.
See you all on the battlefield!

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MrTimm
MrTimm - - 4,994 comments

Congrats Hunter.

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Eduardo82
Eduardo82 - - 256 comments

Nice, downloading!

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yavuztezcan
yavuztezcan - - 709 comments

Great job!

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mentatjedi
mentatjedi - - 204 comments

In the name of KANE!!!

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Mernom
Mernom - - 718 comments

I think you wondered into the wrong room... :-)

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mentatjedi
mentatjedi - - 204 comments

Kane is always relevant

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ZiftEnigma
ZiftEnigma - - 305 comments

Wow great joke, but very true.

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THRRRPT
THRRRPT - - 216 comments

KANE LIVES IN DEATH

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Arios
Arios - - 233 comments

Is there any effective way to launch RotR at Origin ZeroHour?

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todddabakis
todddabakis - - 3 comments

i've done this, just install ROTR in the same path where origin games are. it should be in C: program files...origina games then zero hours. something like that.

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Thirsty_Hirsty
Thirsty_Hirsty - - 203 comments

Great to see this finally get public release - good work all, enjoy!

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Guest
Guest - - 689,185 comments

For some reason the new GLA buildings don't show up when I update (succesfully) to 1.86.. Instead it still shows the old 1.85 ones :'(

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Guest
Guest - - 689,185 comments

Nevermind there must have been some error while downloading. Now it works perfectly :-)

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Guest
Guest - - 689,185 comments

o u know when some new buildings/units will be coming

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Guest
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RowMakori
RowMakori - - 7 comments

I'll wait even if it's 2020 for the 2.0
Great job Guys!! Thanks for SWR.Net compatible for windows 10 :)

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todddabakis
todddabakis - - 3 comments

Can somebody tell me how the AI is in this mod. The original was too easy and predictable. what can i expect??

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CheesyErwin
CheesyErwin - - 3 comments

The AI is pretty tough even on hard/medium, they will change their way of assault if one doesn't work.

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electro-hd
electro-hd - - 1 comments

I've downloaded the file. I installed ROTR. but when i want to launch the game it says, 'error, the file was downloaded in the wrong folder'

i've got Zero hour from the first decade. do i have to choose
The folder Command and Conquer Generals The first decade or open this and choose;
The folder Command and Conquer Generals (tm) Zero hour

Please help me because i really want to play this mod !!
BTW; first installed 1.85 then 1.86 nothing works

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princeahmed
princeahmed - - 29 comments

nice

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OCrest
OCrest - - 147 comments

Will ROTR conflict with Shockwave?

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PvtMadnage
PvtMadnage - - 106 comments

Nope

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Guest
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Guest
Guest - - 689,185 comments

Excelent Work!! Congrats and thx!

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Pahanvihanga
Pahanvihanga - - 1 comments

wish you to develop furher

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faifarfara
faifarfara - - 13 comments

Game is good, 1.86 patch is good!

The only thing I think is not okay is short build time for buildings, after using super weapons (in my case 4) the AI will take only 1-2 minutes to build everything back! Reinforcing my armies in massive maps and when reaching their base/s, tadaa! Everything is brand new. Hoping for realism fix in further patch.. Or if I can edit this, what file/s should I look into?

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