Post news RSS Retaliation - Path of War "No Luck" Mode

We are happy to announce the introduction of a new gameplay mode to "Retaliation: Path of War", codenamed "no luck". Although Retaliation has been designed to include the component of uncertainty (we believe that in battles, as in life, the outcome is never certain), since the earliest development stages we saw the opportunity to include a variant where all results would be deterministic, removing the element of "chance" from the game.

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We are happy to announce the introduction of a new gameplay mode to "Retaliation: Path of War", codenamed "no luck".
Although Retaliation has been designed to include the component of uncertainty (we believe that in battles, as in life, the outcome is never certain), since the earliest development stages we saw the opportunity to include a variant where all results would be deterministic, removing the element of "chance" from the game.
We are presently testing its first implementation and will be soon releasing a version where this gameplay mode can be activated.
Users' feedback showed us that there is interest for such a game mode, which will make Retaliation play more similar to a game like chess, where players can look ahead several turns, comparing tactical positions in their minds to choose not the most "probable" winning strategy but the "best thought out one".
It will hence soon be possible to play Retaliation in four very different modes: classic boardgame style, videogamer mode (faster and smoother), arcade mode (good aim and reflexes combat outcomes) and no-luck (deterministic).

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