Post news RSS Released beta for Phase 4 of MSU contest

Devils Own, Napoleonic UT2K4 continues to develop mod. We have submitted our latest mod version to Phase 4 of Atari's Make Something Unreal Tournament. The Devils Own is a modification for Unreal Tournament 2004 set during the Napoleonic Wars. You will declare your allegiance to either Napoleon and

Posted by on

Devils Own, Napoleonic UT2K4 continues to develop mod. We have submitted our latest mod version to Phase 4 of Atari's Make Something Unreal Tournament.

The Devils Own is a modification for Unreal Tournament 2004 set during the Napoleonic Wars. You will declare your allegiance to either Napoleon and his French Confederation or Great Britain’s European Coalition, and then wage war for control over Europe.

You are an elite soldier during the Napoleonic Wars. You have sworn an oath to defend the flag and protect your country. Now you must use your fighting skills as a soldier to win the battle.

Pillage and Plunder

This is a new team-based game type in which there is an attacking team and a defending team. Like Assault, there are multiple objectives to be completed by the attackers while the defenders try to stop them. Unlike Assault, all objectives are simultaneously active. Defenders initially know the location and type of all items, attackers do not. At the end of each round, the attackers and defenders switch roles. The team with the most objectives completed after a pair of rounds is the winner.

Objectives are spawned in pseudo-random locations and their types, also randomized, always fall into one of the two categories of "carryable" and "destroyable". Carryable objectives must be returned to the attacker's "capture point", similar to a Capture the Flag game. The capture points are
currently small stone huts, located in the attacker's area of the map. Destroyable objectives must be destroyed.

The game type implementation is still in progress.
Implemented so far:

  • AI for attackers and defenders, though defenders needs more work and attackers need some fine tuning. Includes use of defense scripts and assault paths tied to objectives via their spawn points;
  • Game rules and round mechanics;
  • A short "recon round", for defenders to plan their strategy based on the type and location of spawned items (only applies if real players (PlayerController) on defending team);
  • Respawn in reinforcement waves, not instantly.

Yet to be implemented:

    [*]A "treasure map" or item direction indicator showing each team the items they know about. Team knowledge of item location (aka "Discovery") is already implemented, but we can't yet display this to the user;
  • Strategic bonuses for certain items, such as faster reload, more stamina, more ammo, gaining knowledge of remaining item locations, etc;
  • More customized objective items, such as treasure chests, paintings;
  • Better/more customized audio and text messages for objective events;
  • HUD icon to indicate recon round in progress;
  • Disabling attackers from moving during recon round.

Current Features:

    [*]Original Pillage and Plunder gametype;
  • Single and multi-player gameplay using Unreal Tournament game types;
  • Custom HUD and Maps (inspired by historical battles);
  • Original soldier characters models & voice packs;
  • Original weapons inspired by Napoleonic Era;
  • New particle effects for weapons;
  • Enhanced combat and damage gameplay

In future releases, we plan to expand the features listed above and offer cavalry combat.

Devils Own Development Team (Always willing to consider new members)

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.