Post news Report RSS Released 4.0

Last previous version was released in 2nd July 2020. I played on the mod, publish ten films about campaign as Rebel Alliance. In September, October and beginning November 2020 I played World of Tanks. When I had quarantine on three weeks, I came back to developing the my remake. The mod is releasing today.

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More than week ago I began develope the mod. Main changes are updating to 2.8.1 Patch 3, bug fixing and balance.

Changelog:

  • Lusynkya for Rebel require Rebel Capital Shipyard to build
  • Bellator-class Dreadnaught for Rebel requires Rebel Capital Shipyard to build
  • Victory Star Destroyer I and II for Rebel require Rebel Capital Shipyard to build
  • Imperial Star Destroyer I and II for Rebel require Rebel Capital Shipyard to build
  • Dominator Star Destroyer for Rebel requires Rebel Capital Shipyard to build
  • Vindicator Heavy Cruiser for Rebel requires Rebel Frigate Shipyard to build
  • Immobilizer 418 Cruiser for Rebel requires Rebel Frigate Shipyard to build
  • Carrack Light Cruiser for Rebel requires Rebel Light Shipyard to build
  • Lancer Frigate for Rebel requires Rebel Light Shipyard to build
  • Munificent Frigate for Rebel requires Rebel Frigate Shipyard to build
  • Recusant Light Destroyer for Rebel requires Rebel Frigate Shipyard to build
  • Victory Star Destroyer I and II for Black Sun require Ship Trader to build and requires Star Base Level 2
  • Imperial Star Destroyer I and II for Black Sun require Ship Trader to build and requires Star Base Level 3
  • Dominator Star Destroyer for Black Sun requires Ship Trader to build and requires Star Base Level 3
  • Vindicator Heavy Cruiser for Black Sun requires Ship Trader to build and requires Star Base Level 2
  • Immobilizer 418 Cruiser for Black Sun requires Ship Trader to build and requires Star Base Level 2
  • Carrack Light Cruiser for Black Sun requires Ship Trader to build
  • Gladiator Star Destroyer for Black Sun requires Ship Trader to build and requires Star Base Level 2
  • Dreadnaught Cuiser for Black Sun requires Ship Refitter to build and require Star Base Level 2
  • MC30 Frigate for Black Sun requires Ship Trader to build and requires Star Base Level 2
  • MC40 Light Cruiser for Black Sun requires Ship Trader to build and require Star Base Level 2
  • MC60 Medium Cruiser Black Sun requires Ship Trader to build and require Star Base Level 2
  • MC75 Barracuda Cruiser Black Sun requires Ship Trader to build and require Star Base Level 2
  • MC80 Liberity Cruiser Black Sun requires Ship Trader to build and require Star Base Level 3
  • MC80 Freedom Cruiser Black Sun requires Ship Trader to build and require Star Base Level 3
  • Dauntless Heavy Cruiser Black Sun requires Ship Trader to build and require Star Base Level 3
  • Lusynkya and Bellator-class Dreadnaught or Rebel can be built on planets: Kuat, Fondor, Yaga Minor and Bilbringi VII
  • All Imperial Space units for Black Sun can be built on planets (except Dominator and ISD MKII): Rendili, Fondor, Yaga Minor and Bilbringi VII
  • Added couple Pirate units for Rebel Alliance/New Republic
  • All Pirate units for Rebel Alliance/New Republic can be built on planets Atzerri, Ryloth and Tatooine
  • Removed X-Wing ground company for Black Sun
  • Imperial Venator can be built on planets: Kuat and Rendili
  • Removed Upgrade to Providence Hutt Loadout
  • Removed Upgrade to Venator Hutt Loadout
  • Update Icons for All remake upgrades and ships with advanced loadout, Quasar for Galactic Empire/Imperial Remmant and Neutron Bulk Carrier for Galactic Empire/Imperial Remmant
  • EF-76 Nebulon-B Escort Frigate for Empire has got an ability MISSILE JAM
  • Increased built limit Lancer Frigate for Rebel Alliance/New Republic from 3 to 5
  • Removed All remake Shipyards
  • Changed loadout for Hutt Providence (2/2 Scyks; 2/2 Dunelizards; 1/1 Kamigolas)
  • Changed loadout for MC75 Advanced Loadout (2/2 A-Wings)
  • Changed loadout for MC75 New Republic Loadout (2/2 E-Wings)
  • AT-RT can be build on planets Kuat, Rothana and Rendili
  • VSD MKI with advanced loadout level 3 changed population value from 9 to 8
  • VSD MKII with advanced loadout level 3 changed population value from 9 to 8
  • Harrow Star Destroyer with advanced loadout level 2 changed population value from 9 to 8
  • ISD MKI with advanced loadout level 3 changed population value from 10 to 9

Bug fixes:

  • Recusant Light Destroyer for Rebel Alliance can't use ability defense laser
  • Carrack Light ruiser for Rebel Alliance/New Republic and Black Sun deploy Tie Fighters
  • Dauntless Heavy Cruiser can't build upgrade to Advanced Loadout
  • Liberator Cruiser can't build upgrade to Advanced Loadout
  • All special ground units with limit build in some case can be built only one in galactic conquest
  • Vindicator Heavy Cruiser can't build upgrade to Advanced Loadout
  • ISD MKIII can't build upgrade to Advanced Loadout
  • EF-76 Nebulon-B Escort Frigate for Black Sun deploys X-wings
  • [Missing] unit name for Upgrade Dreadnaught-class Heavy Cruiser Mark II
  • [Missing] unit name for Upgrade Eidolon
  • [Missing] for text Build Limit: 8

I have got plans on next version (4.1):

  • Ship Trader can be built on planet Kuat
  • Ship Refitter can't be build on planet Kuat
  • Add Fortressa for Rebel Alliance as heroship
  • Add Star Galleon-class Frigate for Black Sun
  • Remove Lucrehulk and Inpedence from Skirmish
  • Add some units for skirmish
  • Add units for Minor Factions (Hutts, Hapes Consortium and Corporate Sector Authority)

Also I have seen potential bugs (including interdict Remake Units for AI Player). The 4.1 I plan releasing in 29th November 2020. The version probably is last version before Awakening of The Rebellion 2.9 (not any remakes), unless will include errors or/and abnormalities.

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