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After around 13 years of development, Xeres' Return now is finally released.

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Finally... it was a long development with many highlights and lowlights, but finally we can proudly present our modification Xeres' Return for the great Gothic II.

The story is settled behind Gothic I and is an alternative Gothic II. Besides the well known worlds of Gothic II and the Valley of Mines of the first Gothic, which almost all got some new locations, we have plenty new worlds to discover.

We offer you the possibility to choose between five main and nine side guilds, each with an individual guild story. All in all there are almost 450 quests.

The download will be only possible via my mod manager Spine, which you can download here on moddb in the files section.


  • Complete new story which can be seens as an alternative Gothic II
  • New locations in the old worlds and many new areas
  • 5 main guilds and 9 side guulds, each with an own guild story and almost all with exclusive worlds
  • New items
  • New skills like cooking, improved alchemy, mining etc.
  • Many new and old NPCs
  • New monsters
  • Choosable difficulty
  • around 100 and 200 hours of gameplay for one playthrough
  • Total amount of around 450 diverse quests
  • A lot of new music to accentuate the new areas
  • Many new features like mini games, new skills and small gimmicks
  • 75 achievements in Spine

Discord for questions:


will it be available in english?

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Bonne Author

Pseudo-English version is also available, yes.

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