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Due to the current success of Red Orchestra, several of our members have gained contract work on professional game development teams. What that means is that we have a few vacancies available for those out there with the right stuff. If you've got the skills, drive, and passion to join a professional

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Due to the current success of Red Orchestra, several of our members have gained contract work on professional game development teams. What that means is that we have a few vacancies available for those out there with the right stuff. If you've got the skills, drive, and passion to join a professional quality team, drop us a line. Successful candidates must be willing to devote substantial time to meeting project milestones and deadlines. Slackers need not apply.

Programmers (1)
- Experience with UScript and Unreal Tournament 2003/2004 engine
- Familiarity with C++ and/or Java script
- Understanding of replication preferred
Please provide code samples or links to available work.

AI Programmer (1)
- Experience with UScript and Unreal Tournament 2003/2004 engine
- Previous experience with Unreal AI a bonus
- Able to work closely with mappers
Please provide code samples or links to available work.

3D Modelers (2)
- Experience with 3dsmax
- Ability to make interesting, realistic, low-polygon models.
- Experience creating level parts, static meshes and vehicles
- Must be able to unwrap and skin models
- Familiarity with importing models into UnrealED
- Familiarity with Unreal 2003/2004 engine
Please provide screenshots of samples.

2D Texture Artists (2)
- Must have understanding of tileable textures
- Ability to make a variety of realistic textures
- Experience with UI and map textures a plus
- Understanding of photosource textures
- Familiarity with Unreal 2003/2004 engine
- Familiarity with UnrealED
Please provide screenshots of samples.

Level Designers (2)
- Must have familiarity with UnrealED and the new engine features. (Projectors, emitters, scripted events, etc)
- Able to create realistic WWII-inspired environments
- Experience making static meshes and textures a bonus.
- Must have UT level samples to be considered.
Please provide screenshots and links to level downloads.

Got what it takes? Send your resume and samples to bod@redorchestramod.com and drop by our forums. Thanks for your interest in Red Orchestra.

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Bunky_09
Bunky_09 - - 47 comments

I wish I could help, but I wouldn't qualify for any of those fields. :( anyways, good luck to ya'.

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Guest
Guest - - 691,627 comments

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