Post news RSS [Red Alert 3: Rejuvenation] New Version Update v 1.40

A new epic mind-control unit, remake of some units, unique basic infantries, complete 3 advanced AIs for each faction, visual and sound improvement.

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Rejuvenation 2

v 1.40 Change Log


-------Original concept and models, new sounds and voices, new special effects-------


New Units

  • Fujitai T4 Epic Unit: Mastermind Hive

- Cost: 5000

- Purpose: Regional Telekinetic Punishment / Domination

- Arsenal: Mastermind Device; Psionic ray to paralyze and damage a small area; Nano-buzzer cloud to precisely kill pilot and aircraft; Psionic Depressor to harm all enemy objects nearby

- Mastermindstorm to permanently dominate units within a remarkable range, available every 20s; ensures Fujitai to punish or dominate an entire city, assisted with reactive nanocloud hive to remove personnel or devour aircraft.

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MMH

MM222



  • Empire T3 Phasing Unit: Munashi Transport

- Cost: 1500

- Purpose: Omni-Terrain Transportation Assault

- Arsenal: When piloted by Yuriko Omega, the vehicle attains a more powerful version of her mind weapon.

- The empire duped others that these huge nano-phasers were for experimental onmi-terrain transportation, while in truth an expandable, concealed psionic amplifier block is quite operational.

- "Crushing smaller ones while piercing bigger ones".

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Munashi Nano-phasing System is a pathway to many abilities some considered to be illogical.

- By Parametheus

Munashi Transport



  • Empire T3 Vehicle Unit: Shin King Oni (Remake)


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Reju King Oni



  • Fujitai T4 Siege Unit: Toyoda Speeder

- Cost: 1800

- Purpose: Long Range Heavy bombardment

- Arsenal: 15 cm adjustable particle artillery

- Not achieving the full potential of nano-phasing technology, the second-rate experimental mortar speeders are degraded to Fujitai infantry division.

- Special power: Deploys, thanks to the even flawed nano-phasing tech, the energy stream mortar can work regardless of the surface or obstacles.


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Toyoda Speeder

Sorry for not being able to finish the voicing of this unit, since 15.AI is offline temporally. Has to use Takashio Tank's voice for now.


  • Fujitai T3 Ship: Mogami Battlecruiser

- Cost: 3000

- Purpose: Experimental Anti-Surface / Anti-Air / Anti-Projectile Ship

- Arsenal:20 cm Carronades ×9, Wave-Blasters ×2, Shock-Torpedoes / Shock-Beam in phasing mode ×2, Micro Waveforce Interception Beam (Anti-Ballistic Projectile)

- Tougher than Shokaku, these extremely adaptive, arsenal packed battlecruisers are handled by the finest crews of Fujitai, signaling supremacy by dashing ashore.

- Special power: Omni-Terrain Intangibility. Tunes to Munashi Nano-phasing system, acquiring intangibility through solid matters or impassible areas, with some energy weapons operational.



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Mogami



Soviet T3 Vehicle: Apocalypse Tank (Mk.III) (Remake)

- cost: 2400

- Purpose: Advanced Anti-Armor / Anti-Air Tank

- Arsenal: 203mm Drakon II HEAT cannons, M-Harpoon, Advanced HEAT Rockets

- The ultimate tortoise-like land cruiser that is superior to every other counterpart

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BIEDK75C8WML1HZMBSUA ApocII MagneticHarpoon
NewApocLite

  • Legion T1 Infantry: Crimson Elite

- cost: 175

- Purpose: Anti-Infantry / Anti-Garrison

- Arsenal: Portable Flamethrower, concentrated Molotov

- Selected youths to carry lethal flamethrower and improved cocktails, believing a future of Soviet supremacy.

Crimson EliteLUA Flamer



  • Legion T1 Vehicle: Welder

- Cost: 800

- Purpose: Anti-Infantry / Anti-Garrison

- Arsenal: Automated flamethrower

- Slower and tougher. Not satiated with the poor firepower of Sickles, the complex system that bears only machine guns, Legion now splices the new walker hull with flamethrower.

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IncinerationSquad


  • GRF T1 Infantry: La-fleman

- Cost: 200

- Purpose: Anti-Infantry / Anti-Garrison

- Arsenal: La-fle

- Basic Infantry

- Special ability: unfolds portable sandbags for extra protection and toggles the La-fle to secondary mode, gaining a range boost and the ability to penetrating walls to kill garrison.


La flemanGUA LRSandbagGUA LRSandOff


  • GRF T1 Infantry Unit: Missle Squadsman

- Cost 400

- Purpose: Anti-Armor

- Arsenal: High-Energy-Density missile launcher, Portable Laser Painter

- Basic Infantry

- Special ability: uses the laser painter upgraded from the predecessor in Guardian Tank, able to aim at air target.

missle
La fleman2


  • GRF T2 Flying-Infantry: Rocketeer

- Cost: 900

- Purpose: Anti-Infantry / Anti-Aircraft Trooper

- Arsenal: Beam minigun, strong vs infantries and aircrafts.

- T2 tech, trained in airbase, thus no need for boot camp or land and can be installed with advanced aeronautics.

- Very agile, faster than rocket angel while still takes her down in 1v1. Allied nations always have a win in aeronautics!


Rocketeer2AbilityGURocEnerState

Rocketeer




  • Cockroach (Remake)
  • Carryall (Remake)

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Adjustment

- Fix

  • All combat units for Hammer tank absorption are available.
  • Yuriko Alpha: Reduce the possibility of flashing or black square when showing formation or disguised by spy.
  • Mecha Tengu with upgrade can fire normally under emperor's retribution.
  • Giga-fortress's psionic depressor will not be able to harm structures in water.

- All advanced AIs available, the original AIs stay as well!

Direct Impact
Talon's Grip
Lateral Disintegration
Heavy Battalion
Iron Sky
Concussion Inducer
Artillery Division
Mecha Storm
Maritime Swarm

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- Visuals and sounds:

  • New visual fx: New Soviet mushroom effect; lower the brightness and flashing of some effects since our eyes are most precious.

-Buff & Nerf

  • ++Hydrofoil can destroy frozen target using weapon jammer; the ship now has gained much more versatility.
  • -Amphitrite: Sonic Emitter is (vs. sub) down by 20% in firepower.
  • ++Chronosphere can teleport-deposit 50 cash into player every 2 secs, since allied has comparatively weak economy.
  • -Kirov Bastion: The firepower of Super Tesla Bomb is down 33%.
  • -Triblade: The projectile of its siege weapon is now intercept-able.
  • --Queen Oni: Under non-heroic status, the beam weapon reduces from advanced anti-ground to advanced anti-infantry, while heroic beam weapon still retains the original DPS. Fujitai has more powerful weapons now, so it needs to be balanced.
  • +Munashi Kamikazer: Explosives damage is up by 50%

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Download Link

Red Alert 3: Rejuvenation V1.40


Note: The file name remains the same (as V1.0) for you to replace them easily.


Thanks for reading till now.


But I am afraid I must say goodbye to modding to pursue other matters. You won't be seeing me for a really, really long time.

Modding has been a wondrous experience. Thank you all for supporting Rejuvenation! But It's not dead!

Comments
Radu273
Radu273 - - 1,469 comments

omg, i just read your article and its so wonderful made with presentation and all that. reading what you said at the end is so sad. i really thought i would see more and more of the mod, although already it is breathtaking. but i guess all good things must come to an end or maybe just for some time. important thing is for you to take care of your life and prioritites and thank you for this wonderful mod and all the new stuff added.

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Parametheus Author
Parametheus - - 185 comments

Thanks!

Reply Good karma+3 votes
bishibosh
bishibosh - - 137 comments

Congrats on the release, and best of luck with your future endeavors!

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Ketsu22
Ketsu22 - - 2 comments

兄啊,你这真的超赞的

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toyman5
toyman5 - - 139 comments

OH no, don't say goodbye(
It is my favorite mod!
Thank you for it developer!

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JackGranger
JackGranger - - 75 comments

Thank you for all the amazingly innovative works you did and will (I sincerely hope) present! You're a godsend. Live long and prosper.

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Parametheus Author
Parametheus - - 185 comments

Thank you and your fantastic choice of words!

Reply Good karma+3 votes
ItzTeeJaay-
ItzTeeJaay- - - 406 comments

Thankyou for your amazing work, i know that me and soo many others appreciate all the effort you have put into this game and given us joy to play, you are a very talented modder and artist

i wish you well my friend and we shall see you again in the future

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Parametheus Author
Parametheus - - 185 comments

Thank you, TJ

Reply Good karma+3 votes
nes4day
nes4day - - 33 comments

Only discovered this mod 3 days ago, reading this makes me sad there will be no future updates, thank you for this amazing and wishing you all the best and hope you return someday.

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Guest
Guest - - 692,915 comments

This comment is currently awaiting admin approval, join now to view.

randyarmy2000
randyarmy2000 - - 193 comments

Oh no why?? Don't go
This is sadly things when Modder say goodbye
Please make final punch to this mod like giving us the source code and tutorial to edit this great mod.....

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Nord_Licht
Nord_Licht - - 424 comments

It's been a great fun and honor to cooperate with you, and see those brilliant inspirations come true on your hands. You brought an unforgettable artwork to our community.
I believe with your creativity and devotion you can surely succeed in your future studies.
Good luck!

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Parametheus Author
Parametheus - - 185 comments

Thank you, my friend! I won't forget you brought me into the community so that I could connect with others and made progress in a flash. Also, the broadness of your knowledge is quite impressive, which surely inspired me in many ways beyond modding. Wish you'd continue the path of the intellectual!

Reply Good karma+3 votes
Acid-Cr@sh
Acid-Cr@sh - - 202 comments

it brings me so much joy seeing these kinds of high quality mods for RA3..
spent so much time playing MP then about as much in world builder (heck i still have half done maps liying about).
Good thing i still lurk Moddb, otherwise i wouldn't have stumbled upon that sexy apoc tank model, which was enough of a persuasion to make me reinstall the game!

your mod is awesome, Parametheus!
PS: also best of luck to you in your next endeavours.

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Guest
Guest - - 692,915 comments

Is there a how to load this mod write up somewhere? Thanks.

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Slayerogue
Slayerogue - - 22 comments

Put files C: > Users > (Your Username) > AppData > Roaming > Red Alert 3 > Mods.

Make a Mods folder and drop the MOD Folder name with the 2 files in it into the Mods folder, Also make another folder next to the Mods folder called Maps, this is where you will put all map folders into, to have new maps in the game.

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