The guy that was hired on to implement the features into the game via the SDK will not be able to assist my on this venture. He will not have the time to take on such a task. But he will be helping me to get the job done myself. So I have been working with the Kingpin SDK to get the features that I wanted to add to this game. And things are looking up. The following features are done:
Doubled the damage done by all weapons to make them even more realistic.
The maximum ammo that you can hold in your inventory for each weapon has been doubled.
Ammo pickups for the pistol have been increased from 20 to 26.
The clip size for the pistol has been increased from 10 to 13 rounds.
The maximum health has been increased from 100 to 200.
Weapon mods never break or wear out.
Weapon mods now cost 10 times more then they did before.
The Heavy Machinegun without the cooling mod fires like the Heavy Machinegun with the cooling mod originally did, and the Heavy Machinegun with the cooling mod has almost no break in between it's 3 round bursts. EPIC!
The Tommy Gun's recoil has been halved.
I'm trying to implement several more features and will update when they are done. As for the texture pack, I've gone back and made sure that all of the eyes on the face textures are more visible and not so darkened. As far as that part of this mod goes, it's complete.