Here is the features list for RadCOC (Radium demo mod for Call of Chernobyl):
*Revamped vanilla weapons and new ones added such as: HK 416, AK-107, Vityaz, Kiparis, AA-12, and maybe some others
*Stereo gunshots for actor. Note that I'm not doing indoor vs outdoor for this, so they will all have an outdoorsish echo
*Graphics: Optional new Tonemapping, Optional Silhouette Parallax mapping (Crysis 3 style), Shoker's skinning enhancement/fix, FXAA, Cloud shadows, rain fix for dx10&11
*Hand-selected new textures
*I might recompile all the levels for increased level of detail/light quality
*New ammunition variables: k_speed, k_air_resistance (was there but non-functional), k_pierce (was there but non-functional; it determines material penetration while k_ap does the armor penetration)
*Tweaked configs for deadlier combat
*New particle effects by Loner
*Two new artifacts that have some interesting properties, and one other that is a surprise and has some new dialogue choices that enter into it
*A couple new anomalies
*Some of Radium's music mixed with some music from other modders
And yes, that is it. I plan on making a full-blown version of Radium not just for vanilla, but Call of Chernobyl as well when the main mod is done, that way everyone is hopefully happy.
Give me about a month to pull this together and then I'll release it.