After a solid year or so of development and testing, Lethal Stigma is now available to the public for immediate download as a public beta, v0.1.1. You can obtain it via ModDB or any of the mirrors listed on our website's Download page.
For those of you who have not been following the mod's development, allow me to briefly explain Lethal Stigma and in turn emphasize what sets it apart from other modifications:
Lethal Stigma is a multiplayer role-playing first-person shooter for the Source engine. It takes place in the Half-Life 2 universe and combines elements from games like HL2DM, HL2:CTF and TF2 into a single fast-paced and action-packed modification. The mod currently has four different gamemodes: Team Elimination, Free for All, Capture the Flag, and Outbreak. Each has a unique twist you won't find in any other game. There's an experience, leveling and upgrade system that allows you to improve your arsenal and obtain powerful new abilities as you play. Your progress is frequently saved automatically on a server-by-server basis, you have full control over what upgrades you'd like to purchase and you can swap out upgrades anytime. In addition to these systems, there's also a class system; choose between the Tank, Assault, Sniper, Engineer, and Medic, each of which has its own set of advantages and disadvantages. Because the modification was in its testing stages for several months, we think you'll find its gameplay is very balanced and that it is very stable for a first release.
Of course there's a whole lot of other stuff to talk about, but I promised to keep my description brief, so if you're interested and want to learn more, check out our ModDB page or the About page on our website for more information.
Anyhow, six servers are already online thanks to the Convict Gaming community. If you are interested in hosting your own dedicated Lethal Stigma server, hop on over to our tutorials section here on ModDB for complete explanations on setting up both Linux and Windows servers. Yes, that's right, LS supports Linux too! A mapping tutorial can also be found in that section if you have experience using Hammer and Source SDK.
Please visit us on our website @ www.lethalstigma.com and join the official Lethal Stigma Steam group @ Steamcommunity.com! Oh, and have fun fragging. =)
Downloading now :)
oh okay then
Congradulations on your first release. Downloading now.
I'll be adding this to my site this weekend. Contact me if you'd like anything specific.
Sourcedimensions.com
Coolio, downloading.
The placement of the weapons on the screen is perfect, but I jsut don't like the run and gun damage model, sorry.
This looks awesome :D!
tho im not into multiplayer mods... but this actually got my attention ;3
The news were better than the actual game, sorry
Yay finally! Im ******* downloading it!!1
cool, trying it out now
Yay! DOWNLOADING IT NOW!!
Any person who plays can have any weapon they want. After you get past level 7 or 8 the mod is pointless, you have all the stuff you want and can kill anyone really. Everyone just goes on the tank or the RPG class and kills people real quick. Being in the HL2 universe is pretty boring, no one wants to just play rebels VS combine anymore. Outbreak mode is stupid, you earn no EXP for killing zombies and die, loosing EXP.
I'm sorry your experience was rather negative.
It's not true that anyone who plays can have whatever weapon they want. It takes time to build up upgrade points to purchase new weapons, and only after you obtain a very high level can you have all the weapons. Plus, even if you have what you want, you can always purchase upgrades.
The Tank class is very weak against the Sniper and Assault classes, and there is no RPG class. The RPG is a weapon upgrade.
The Outbreak gamemode was created to be a break from the other gamemodes. You earn a lot of experience if you win after the map time is up, but nothing until that time. It's not for everyone.
Oh Schweet
WOOT! YES! DOWNLOAD 'IN NOW!
(buried)
Can't play, all the servers are by those Convict Gaming ******** that a lot of people are banned from.
Can always wait for another server to go up...or make your own.
Don't you think that there may be a reason that those people where banned?
Its not that you have the right to be an *** while playing with others. Actually the right to act like an *** ends the moment you enter a multiplayer game.
congrats echo
no servers will go up for this mod besides theirs
Looks great, good job!
Bäm awesome. Unfortunately I'm tired so
Downloading and playing tomorrow!
So... what makes this unique actually? Literally everything you listed has been in many mods, the prime candidate being Modular Combat.
What makes it unique is that it's the good elements of a whole bunch of games packed into a single modification with unique twists thrown in. I recommend you try it for yourself and see what you think rather than me try to explain myself again. I can assure you this mod is different from Modular Combat, TF2, etc.
That doesn't make it unique, that makes it a compilation. Unique would be BRAND NEW gameplay ideas. Also, not SDK maps.
Original ideas mixed with existing ones from other games makes it unique. Where else are you going to find these ideas in one mod? Also, just because SDK maps are used does not make it any less enjoyable to play or unique, especially since we have plenty of custom maps, weapons and other content.
I'll have to agree with Ackart here and I played 3 out of 4 gamemodes, with about 1-2 hours gameplay time. There's nothing "unique" here, it's very similar to Modular Combat really... hardly the first game or mod that slaps different elements together, I'll brush it off as a case of "my child is special" type of thing, so you're forgiven in my book :P
Overall I'd say the mod is pretty good though, but there are balance issues and other bugs around, but that'll be sorted out eventually I assume.
It's confusing to me that this mod is being compared toModular Combat simply because it has an experience and upgrade system. Lethal Stigma has plenty of features Modular Combat does not have, including different gamemodes, a class system, weapon-based upgrades...it's an entirely different game, people. It even plays completely differently than Modular Combat. How you derived LS to be similar even after playing it blows my mind.
Plays different? Both use HL2 weaponry and are both SourceMods and yes they both have experience and upgrades. Sure they're different and variety is good, the point was, you're not as special as you think.
Just cause we compare it to something else, doesn't mean it's not it's own thing anymore with differences that will appeal to people that may have things they dislike about Modular Combat.
Fun, fun mod. I played it alot during some of the beta tests. It goes in my top list of mods, once I get a new computer I should be on this alot :)
something is bugged with this game cause when i try to play the game a message pops out and it says could not load libary client
Redownload and install.
Look at raising the bar (HL2 artbook). Maybe you can recreate some of the atmosphere from the artbook. It would still be HL2 setting, but you'd get rid of the damn sunshine for once p:
I'm proud of you guys. a lot of hard work shows in this mod.
Cool, good work guys!
Global level tracking would be nice though...
SQL ftw
We are perfectly capable of implementing global stats tracking, but its disadvantages far outweigh the pros. People would farm experience, setting stats could be a pain, etc. I know what you mean though.
By roleplaying do you actually mean roleplaying or do you just mean gaining exp and leveling up? There's kind of a big difference.
I mean gaining experience, etc. I realize there are different ways of interpreting that statement, but no, we're not talking about DarkRP or something. =P ... good question.
I'll admit I don't really care for MP games/mods, but it definately looks to be a fine project. loved the music track with the Vid ! Congratulations on the release.
No.
OK, let's try it out
Ok I played this mod.
So:
Bad moments:
1. No different models - I mean need new or special models for each class. (medic has medic skin from HL2 etc)
2. I chat really difficult to see chatting because of too big value of useless system information on left side and chat messages don't have different color.
3. Need to fix OR BETTER REMOVE! radar because when you know where is sniper sitting is boring - sniper becomes useless.
4. Maps on beta level - so much glitches (also when spawning you appear a little bit underground)
5. Need transport on big maps.
6. If you began to create RPG Half-Life then try to create really big maps where players can collect great levels and use their money and experiences to buy new items and weapons and buy new perks. Because here is already 2 mods like this one (Modular Combat and Synergy) and you will not be able to create better mod then those ones.
Good moments:
Good idea and not even fatal bugs. Just realize your idea - create really RPG mod for HL2.
Thank you.
Echo thank you for great work!
If you will keep going to realize RPG game for HL2 I will be happy to help you with beta testing. Just write me PM if you will be interested.
I automatically don't want to play this due to the vaporizing bodies thing.
Empty :(
So is there anyone actually playing this?