Post news RSS PTS May 2020 Development Update

A not so long article detailing what I've been up to, and where this project is headed.

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Welcome back Commander!


It's been around a year and a half since the last release, and recently the mod has picked up some progress again.

While PTS V1.1 was a huge leap in terms of realizing my overall dream, a lot of sections of the mod were still more or less WIP, and PTS V1.2 will hopefully bring this project near its end goal. Currently, a 2020 release is planned with a final version coming out around 2021. Things may change though.

Familiar Faces

game 2020 05 17 16 39 05 10

game 2020 05 17 16 44 52 57

Firstly, some graphical updates have been applied to several current units, as seen above.
This applies to things like unit cameos too!

Bug Fixes & QOL Improvements

Second, bugs and some overall QOL matters are currently being addressed in this next version, some listed down below:

- Recoded the way Command Trucks summon units to prevent cooldown exploits
- USA Mammoth Tanks are now actually more tanky (as I originally intended)
- Salvage Components are now a per-unit upgrade again (I changed this in the last version)
- The blank GP Menu bug has finally been addressed (you no longer get a blank menu when you boot up another map after playing a mission)
- The Worldbuilder now works again (posted about this a long time ago)
- Adjusted some audio effects so that they always work properly
- Even more new SFXs for units, GPs, superweapons, etc.

Campaign Work

Third is the main course of this article. The previous version only mainly addressed compatibility issues, as well as the introduction of campaign-specific arsenals.

As an overview, the next release will cover the following for all maps:
- AI Rebuilding
- Increased unit count and aggressiveness
- Consistent GP Usage
- Additional attack patterns
- Ramped up Superweapon usage

All of these have been integrated with an escalation system, that could be tied to a number of factors like repeatedly destroying enemy structures or units, which grants the AI more tools to use against you, the human player. [Maybe I'm just trying to make you go outside your base]

Additional Features will include:
- More easter eggs/secrets per map
- Modified mission objectives
- Revised map layouts (hopefully it lags less)

Shown below are some samples of these changes:

game 2020 05 17 15 55 30 00

The USA 6 China AI now actually builds units and will ramp up GP usage
the more you keep destroying the Nuke Silo

game 2020 05 17 16 03 48 16

I've changed a lot of things about CHI 7, and here's one of them.
These aren't the only Superweapons the enemy can build.

game 2020 05 17 16 53 14 74

You also get more campaign-specific units to play with, a couple of which are shown below. Flame Tanks
and Black Panthers are your arsenal equivalents for the Dragon Tank and Battlemaster, respectively

game 2020 05 17 16 26 07 35

game 2020 05 17 16 29 15 33


That's more or less the update for now! Most of the progress showcases will be screenshots/videos from this point forward.


I've also opened the forum to have a more formal place for any bug reports/feedback/suggestions for the mod in general if there are any.


If you want more updates that aren't super formal, drop by this mod's channel at our discord!

Thank you for taking the time to read, I'll be seeing you soon with the next version hopefully!


Wew lad, using the original campaign. Awesome stuff. Will this ever recieve a port to ZH in the future for that campaign? Cheers.

Reply Good karma Bad karma+3 votes

Don't think so for the second one

Reply Good karma+3 votes

Very nice work as always, hopefully we'll get to use those Paladin Titans and other special units seen in the third USA Mission, they look badass after all. ^-^

I also hope you can use the updated MIGs that are shown in the aforementioned pics, but if not then I understand. I just prefer those MIGs of course as they look LOADS better than the Vanilla Chinese MIG after all. :D

Reply Good karma Bad karma+4 votes

Keep up the good work, especially in this time around, where we quarantine ourselves.
Also, any possibility of adding the alpha generals? (Red army, terror, Tank(usa))

Reply Good karma Bad karma+1 vote

There's a small possibility, I've been trying to study how a ProGen/OFS style GP system can work, and I've also been testing a secondary tech tree system for campaign maps (tl;dr when a mission starts, choose additional units you want to use on top of the default campaign arsenal)

Reply Good karma+3 votes

Oh dang, that’s a lot of customizability in there, hope you also add some additional defenses for both GLA and China, I mean it’s great but look at USA, they have that Mechanic Humvee drop, where they can build their additional defenses xD

Reply Good karma Bad karma+2 votes
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