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My close friend ShapeyShifty told me instead of working on the "Classic" version of this mod, where it goes through the original maps of Half-Life, that we actually begin on the more unique story of the expansion mod which at this point we're calling "Random Day: Project UV". While the expansion, like Opposing Force, Blue Shift, and Decay did to the original will follow the events of the original story (albeit with much stranger content), but it will follow the perspective of someone different.

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My close friend ShapeyShifty told me instead of working on the "Classic" version of this mod, where it goes through the original maps of Half-Life, that we actually begin on the more unique story of the expansion mod which at this point we're calling "Random Day: Project UV". While the expansion, like Opposing Force, Blue Shift, and Decay did to the original will follow the events of the original story (albeit with much stranger content), but it will follow the perspective of someone different. And with that someone different will come new maps, NPCs, and weapons to face, use, and conquer. We have already shown most of the NPCs that will be in the expansion, but that's only the tip of the iceberg. Since we don't have many remnants of the second project in the first, both the "Classic" version and "Project UV' will be released in 2019, meaning we should change the release date. We'll also have a trailer to release, which can need up to 5 months worth of progress to create. Now this doesn't mean this should stop development on the classic version completely. We'll still release the final beta build of Classic on July 4th, and then start releasing demo builds of the new project when we think we have enough. Thank you for all of your support, and here's to the ultimate goal of completion.

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Sylenth
Sylenth - - 32 comments

Good luck brother

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ScoutBine
ScoutBine - - 389 comments

Taking in consideration this, you might be taking this mess-up mod to brand new level.
**** me with down votes if you want, but good luck with this project.

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Guest
Guest - - 688,627 comments

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