Now the cages are protected by some Dark Eldar guards. They are randomly spread over all cages and range from weak Mandrakes to elite Warp Beasts or Hellion leaders.
But with the new version it is possible for you to be the Dark Eldar player, too. If that's the case, there are no guards spawned, since you could overrun your enemys easily.
Also I could improve the cage placement even more. Sometimes cages have been placed underwater, because it doesn't matter in DoW if buildings and other entities are placed on such impassible terrain or not. DoW only cares for enough space to spawn them. The new code avoids this by trying to spawn squads around there, what is only possible if the terrain is passible :)
Moreover I'm slowly getting into AI coding, so at next the AI will do, what I want it to do. That will be the main part I'm working on before it can be released.
And last but not least to mention is, that I will add support for the Salamanders Mod.
Good progress! Nice to see it!