Welcome to the sixth official progress update article for Half-Life: 28 Days Later!
First as usual let's take a look at the maps.
I've done some improvements to the first london map
Added some more equipment and made part of the wall wood.
Added a doorway
Added a hallway
Added a blocked entry to the rest of the hospital and a menu to the cafe.
Added a delivery truck, street lamps and trees
Added another house and a car that you can activate the alarm of by pressing e.
added the iconic text on the wall from the movie "repent! The end is extremely fucking nigh!"
Now for the second london map.
Added a fully accessible school to the map.
So far only the chemistry class is finished
A prefab building and a power house? (i guess)
Another random building by me (on the left) and a prefab building (on the right)
Two more prefab buildings
Some rich guys house
Backyard with a pool (and the house owner stuck in the pool), still needs a lot of work.
Added some details to the house from the previous update article.
a garage (part of the same house from above).
added a drum kit to this guys house.
"get out of my house!"
another decoration building by me (on the left) and a prefab building (on the right)
Another car that you can activate the alarm of.
That's about it for the maps. Now let's move on to some npcs
I've added tons of infected variations
Now for some uninfected for a change
Hostile survivor barney
New survivor/civilian variant
ditto
I've also updated this guy a bit
Here's an updated soldier model. They now have full sleeves, bare hands, a helmet that has the same camo as fatigues, removed night vision lens from gas mask, made the vest look less like pcv and more like the gear the soldiers had in the movie, made the camo look more like british army camo, added pistol holsters with pistols and added the correct weapon (L85).
I also tried making major west, i think i did pretty good.
Here's the updated soldier infected to go along with the updated soldier.
here are all the survivors
These guys are hostile survivors.
So that's about it for the npcs. Now let's move on to some miscellaneous stuff.
Weapons now have the correct HUD sprites
Updated medkit model
Updated suit replacement, the red cross will be explained later
Updated hands.
Added two new medical items that give less health than the medkit but are more common.
Backpacks and other bags that may include items inside of them such as healing items, armor or maybe even ammo.
They all have custom pickup sounds.
Also we have two new members in the HL:28DL development team
The skeleton: Mapper
curseofnight: Modeler
Oh and finally, here's a video of the progress of the mod:
Credits:
SandedSandals: Prefab buildings and cars
Valve: For making all the counter strike , half life and tfc stuff
Gearbox: for making all the half life op4 and blue shift stuff
Whoever made the counter strike beta SAS model: For making the beta cs SAS model.
Ezequiel-TM: For making the gordon freeman in labcoat model used for one of the zombies.
Jonathan Feehan: For making the tfc sniper player model reskin used for one of the zombies.
Grey Dog: For making the female zombie model (which i then reskinned).
ssfcgaslsgo: distributed a lot of the textures i used for the models
brusstrigger: making all the friendly survivor models except the reskinned cs hostage.
PLut_RU: Zombie running animations.
Vect0r: Distributing sterilizer and bandage models
zzzs570: making the L85A1 model.
me: editing or retexturing all of the models, making the maps, making some custom textures, rigging models to zombie animations, customising the hud and programming.
So yeah that's it for this article.
- If you wanna help out, just send me a message on moddb or discord, my discord is STAHP.exe#8728
- join the mods discord server if you want to: Discord.gg
Thank you all for your support!
Bye bye and have a fantastic day! :D
Great update, maps could use some mork work on design but I love the npcs.
I agree that the maps still need some work and don't worry, these maps are most likely not final.
Great update!
Nice! Keep it up, Man! :)