Changes to the code
Fire rate
Rafael has lost the original SDK of ZAMN: GoldSrc Edition so I had to re-create it, so I had to clone the Half-Life SDK (yet again).
The poster for this game says that the release comes with the SDK of Grey Source, though it kind of doesn't. It's a proprietary version of Grey Source, but it is still a bit different to Grey Source, so I might change the poster to exclude the "Grey Source" text.
In the old ZAMN: GoldSrc Edition, Rafael slightly changed the fire rate of the MP5 including the model and the HUD sprite. The HUD sprite was poorly made because it was just an image over the original. I’m not exactly sure what the fire rate was, but I’m pretty sure it was 0.5.
Viewroll and Viewmodel tilt
This is a feature from Grey Source 2020 and has been implemented into the HL: ZAMN code. Viewroll is when the screen tilts when you strafe and/or turn. Viewmodel tilt is when the bob is tilted rather than straight back and forth.
Video demonstration:
This was originally in the retail version of Half-Life until Valve removed it in 2003.
Levels
z1a0 — The Portal
I have only done one level so far, and that is z1a0. It is the first map in the chapter "THE PORTAL."
The plot of the game is set after Zombies Ate My Neighbours, and the player finds a (Half-Life) crowbar that teleports from nowhere. Later into the game, enemies from Xen begin teleporting in! The world of Zombies Ate My Neighbours becomes even more chaotic than it already was when it was infested with zombies. After fighting through a bunch of Xen enemies, the player finds a house with a portal inside. The player goes through the portal and lands in Black Mesa.
I can't provide a preview of it yet because my upload speeds are assy.
Welp, that's all I've got for now,
-barney
holy ****, this is probably my first article to not get archived
correction: the viewroll/viewtilt stuff was actually removed somewhere in 2000.
Thank you
very nice,can't wait for it :)
Thanks for your support :D