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Some slight problems this wknd, i had a fault with my laptop and had to re-install windows XP. Luckily (and i mean luckily) i had a backup of all the MOD material on a CD so Alpha 0.3 "IS" still going to be out on Jan 31st. Some of the things in this "very" early Alpha I feel are going to impress a

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Some slight problems this wknd, i had a fault with my laptop and had to re-install windows XP. Luckily (and i mean luckily) i had a backup of all the MOD material on a CD so Alpha 0.3 "IS" still going to be out on Jan 31st. Some of the things in this "very" early Alpha I feel are going to impress a few of you as it is actually shaping up to show the potential of the Daedulus universe. Obviously its not great.....but it could be! anyway stay tuned MOD watchers, you might just like whats to come!

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LewisDenby
LewisDenby

So what sort of stuff's in the alpha? Just the stuff I've seen?

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Hallsworth Author
Hallsworth

ive used the aurora particle engine in spirit 1.2 to give some of the levels a better look. Ive reworked quite a lot of the intro level after your feedback Donkey81, its now a much better level. ive added a cutscene at the beginning of the intro level, of the shuttle alex is on board landing. ive made a credits sequence with a cool scrolling/fade effect for the names (you willl see what i mean on jan31st) ive also added more to the grange station including a generator complex and grange shuttle bay. ive made the lighting more moodier for the grange station (with pulsating red lights to give an atmospehere of suspense). Thats the things i can thing of the top of my head to be in Alpha 0.3.

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