I present to you the main strategic map mod.
On the strategic map of 140 regions. Dimensions of the map: 501х477 (map_heights) 250х238 (map_regions). By its size it is close to the vanilla map M2TW. ((The y-axis is greater by ~ 100, the x-axis is less by ~ 90)
Was created on the basis of an interactive map from one fan site.
Many resources have been replaced by sources of mana, models of ruins and other objects.
In the mod there are no locks, and the opportunity to upgrade the settlement from the castles to the city and back. Settlements develop to the level of a "big city".
Also made unique models for capitals, five main factions (the level of settlement is the "citadel") It is they who, in the near future, will have a unique architecture on the tactical map.
The terraforming that was in the games of the Disciples series will not be. (m2tw limitations) Territories will have a certain terrain from the start, which will be unchanged throughout the campaign.
Looks Cool and beautiful when it will be released ?
I can not say when. There are two people in the team, in all. Although compared to other global fantasy projects on m2tw, the scale of events is not so large, there is still enough work.)
Cool project man, what is a terraforming?
I did never play Disciples.
Is that some kind of transforming?
In the games of the series Disciples he exists. In the first and second parts, special heroes put rod in the ground, which later transform the land for this or that faction. In Disciples 3, the rod were replaced by control points.
In Disciples 3, the rod were replaced by control points. You capture it, - the land will be transformed.
Sources of mana, goldens mines and quarries (added in the third part), in the transformed territory bring income.
Will there be an english version?
Of course. But not on the demo, only on the beta.