We had to re-release because of a known issue with the recent restriction of packet sizes. Please download playtest-20130713-2.
Changelog
- Overhauled lobby layout.
- Added a new mine for gems.
- Added new Russian and Asian house as well as rice field.
- Added several community created map decorations like utility poles, ammo crates and tank traps for mappers with attention to detail.
- Fixed infantry not being able to attack units from some angles.
- Added hospital tech structure that allows infantry to auto-heal.
- Added dinosaurs as buildable units from the C&C Biolab.
- Red Alert Mammoth tank build time reduced to 36 seconds.
- Tesla coil price reduced to $1200 and firing delay increased.
- Added starting units configuration to the C&C lobby (MCV only, light support, heavy support).
- Improved dog attack behavior.
- Fixed missing Dune 2000 weapon sounds.
- Fixed Dune 2000 statistics tracking.
- Disabled bots on several maps where they don't work well.
- Fixed exploit related to support aircraft.
- Significant improvements to pathfinder performance when ordering units to areas they cannot reach.
- Added giant ants and larvae as well as zombie creep actors.
- Added huge island map Athena
Developer Notes
To everyone who wants to submit source code patches: we now support EditorConfig and StyleCop.
I think as far as coding goes, you guys need to fix the C&C Dll. It doesn't let you go as far as you can with the RA1 mod, where you can have seperate UIs per side, and you can't add a ship button either.
Or at least if you can do this, I haven't figured it out.
You can do just as much in the C&C mod. Can you elaborate on your problems?
Damn, Now we're going to have Zombies in RA1? I can only imagine what kinda Solo/Co-op mission you could have with that.
I really like the unit pictures :)