Post news RSS Pine DevBlog #18 - Reconnects and Ragdolls

This week it was time for Casual Connect! One third of the team set out to reconnect with old friends and connect to some new developers, publishers and others in the business of games, as part of the Indie Prize program in Berlin.

Posted by on

Although demoing Pine was not the main order of business, it's always nice to see people play. Some new feedback was gathered and some interesting connections were made for later down the line.

Back home, some good progress was made on a neat layer of polish for all species: we implemented ragdoll physics for when organisms are considered dead. This is already substantially adding to their physicality.

Some exciting new art was made for one of the game's Vaults. Without giving away too much, here's some WIP work on the walls and windows of this particular area, which will be featured in the trailer:

Lastly, a special addition for our IndieDB audience: a first look at the work-in-progress textures for the Krocker!

18 krockerbonus

That's all for now! Don't forget about our Greenlight page at the end of February and Kickstarter coming in early March.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Related Games
Pine Adventure
Related Engines
Unity Commercial
Related Groups
Indie Devs
Indie Devs Hobbies & Interests with 1,674 members
Indie Gamers
Indie Gamers Hobbies & Interests with 1,514 members
Twirlbound Developer
Unity Games
Unity Games Hobbies & Interests with 1,828 members